Monday, January 21, 2008

"Free" Online Gaming embraced by Electronic Arts

This article about Electronic Arts introducing "free" online gaming caught my attention. Apparently, they will offer free games with the ability for online players to buy "extras" to customize their game experience.


When Slitherine Software's producer emailed me (see next post) he asked me for suggestions to enhance the gaming experience. I told him that several years ago I wrote to Sierra, makers of one of my favorite games Caesar III, and asked them if they ever considered selling modules that would let a player view classical plays or a senate debate if they built a theater or senate house or bet on chariot races or gladiator combats if they built a hippodrome or amphitheater. Maybe now, somebody will!

"In a major departure from its traditional business model, E.A. plans to announce Monday that it is developing a new installment in its hit Battlefield series that will be distributed on the Internet as a free download. Rather than being sold at retail, the game is meant to generate revenue through advertising and small in-game transactions that allow players to spend a few dollars on new outfits, weapons and other virtual gear.

At a conference in Munich, the company intends to announce that the new game, Battlefield Heroes, will be released for PC this summer. More broadly, E.A. hopes the game can help point the way for Western game publishers looking to diversify beyond appealing to hard-core players with games that can cost $60 or more.

E.A.’s most recent experiment with free online games began two years ago in South Korea, the world’s most fervent gaming culture. In 2006, the company introduced a free version of its FIFA soccer game there, and Gerhard Florin, E.A.’s executive vice president for publishing in the Americas and Europe, said it has signed up more than five million Korean users and generates more than $1 million in monthly in-game sales.

Players can pay not only for decorative items like shoes and jerseys but also for boosts in their players’ speed, agility and accuracy. Mr. Florin said that while most users do not buy anything, a sizable minority ends up spending $15 to $20 a month."

Monday, January 07, 2008

Play History Website another great resource for historical gamers

I received an email from the director of Slitherine Software, the company that released such titles as "Legion", "Chariots of War", and "Spartan", and he told me his company premiered a new website, Play History, for historical game enthusiasts on November 9.

"As we remember history and look back to these momentous events, our fascination with the past will hopefully be encapsulated in our new portal, our own window in time leading to all things ‘history’ and assisting us to understand events that have shaped our lives. PLAYHISTORY will inform, amuse and focus on the many ways that we have found to enjoy our common passion through movies, books, videogames, wargames, boardgames and all of the other forms of entertainment that we use to recount History and make it relevant to the present.

PLAYHISTORY
opens its doors with a feature about the 3rd Servile War, using a few images from the videogame THE HISTORY CHANNEL Great Battles of Rome (2007) to illustrate the events depicted. The Slave Revolts are just another example of Napoleon's famous words 'Imagination rules the world'. Like many other momentous events from the past this dream of freedom is a story of courage and fortitude that would challenge the writers of fiction. It is events like this that we will seek to celebrate over the coming weeks and months."

I am always excited to see any effort to promote the study of history and "Play History" with its timeline of events, featured products, and game-illustrated articles is a fascinating resource for us all. I will add a link to the site to this blog's permanent list of reference links.

Slitherine Software and Osprey Publishing prepare to release Field of Glory manual

"Historical miniature wargaming as a popular hobby can be traced back to 1913 when the famous author H.G. Wells conceived and wrote the first commercial set of wargames rules “Little Wars.” In fact it goes back further still with Kriegsspiel in the early 19th century, and the ancient pharaohs were rumoured to have used model figures to plan their military campaigns.

We've come a long way since then. Today wargaming is an absorbing and fascinating pastime involving elements of tactical skill and chance, where armies of accurately researched and painted figurines march across realistically modelled battlefields to re-fight bygone wars. Have you got it in you to become an Alexander the Great?

Games can range from re-fights of actual historical battles to speculative “what ifs” matching armies against foes that never met. They can be stand-alone games in which a points system is used to ensure that both armies have a fair chance, scenario games with unequal forces such as an attack on a marching army or the defence of a river line, or even complex campaigns in which logistics and strategy are as important as tactical skill.

Ancient/Medieval wargaming covers the widest period of all, from the first organised armies circa 3,000 BC until the rising dominance of gunpowder weapons at the end of the 15th Century AD. The armies are colourful and varied and come equipped with all sorts of weaponry ranging from simple slings to the dreaded war elephants and scythed chariots."

Each member of the Field of Glory design team has a keen interest in ancient and medieval history, and between us we have amassed over 100 years of wargaming experience.

In this Field of Glory rulebook, you take the role of the army commander and his senior generals, giving the rules a top down style and feel. Historical accounts describe battles as a series of events and phases, rather than solely an account of constant action. With Field of Glory, we have also tried to reflect this ebb and flow of events on the battlefield.

Armies of this era had a common theme, whatever their organisation at the micro level. Each had a commander-in-chief and a few senior commanders who would take control of a wing, or the centre, or a sweeping charge. Subordinate to these was another layer of commanders who controlled the various tactical formations which generally consisted of a number of units grouped together. In Field of Glory we call these formations battle groups.

In Field of Glory you will take command of an army which consists of approximately 10-15 battle groups led by the C-in-C and his senior commanders. The game has been designed to ensure that, just as in reality, the commanders (you) are fully occupied with decision making from the outset. Your key objective is to outmanoeuvre the enemy army and concentrate your forces at critical points in the battle. This will then destroy the enemy's will to fight, deal a devastating blow to the morale of their commanders (your opponent) and allow you to win.

Iain McNeil, Director of Slitherine Software, also tells me they have been working with education entities to find ways to use their extensive knowledge of history and game engines to promote the teaching of history from ancient to modern times.

I find this particularly exciting since I have been trying to promote history through technology for years. Now if we could just blend in a little machinima and talking, customizable avatars...

Saturday, January 05, 2008

Empire Earth III Not Worth the Time or the Money

"The old real-time strategy game passed through 15 epochs (including the future) and 14 civilizations, spanning 13,000 years of human history and requiring the player's constant input. It even inspired a National Empire Earth II Championship on-line and at game centers in the US. But the new version, produced by the same Mad Doc studio and costing the same as the old one, is a great disappointment and goes many steps backward.

Instead of 14 civilizations - Aztec, Incan, Babylonian, Mayan, Egyptian, Greek, Roman, Chinese, German, British, American, Korean, Turkish and Japanese - based on history and excellent graphics, the new version offers only generic Eastern, Western and Middle East locations. Sadly, history fans can no longer play the game to live in the past or recall epic battles. Thus, contrary to the claims of publicity material for the game, it doesn't cover "the entire span of human history."

The game play for all three is essentially the same, except for the different architectural style of the buildings. The other distinguishing characteristics are that the Western group has more advanced technology, making the price of its units more prohibitive; the Middle East group focuses on surprise attacks; and the Far Eastern troops offer large armies at lower cost.

Apparently, despite all the praise version No. 2 received, the developers thought it was too demanding and complicated and sought to "popularize" it. Thus the new one is dumbed down, with a great deal of oversimplification and superficiality. Did I say "simplified"? I meant stripped to the bone, with no meat left. In their efforts to streamline the game, the developers threw the baby out with the bathwater.

Except for the opening clip in which an ancient woman morphs into a citizen of other epochs and then into a robot, the animations are a disappointment, as is the graphics quality of the game itself. Game play crashes very frequently. There are only five epochs, from ancient to medieval, colonial, modern and future. Although the background music is OK, the dialogue among faceless combatants is idiotic and repetitive: "'Fess up that you like the way I move," says a male robot from the future era to its female counterpart in a typical forgettable statement." - Jerusalem Post

Thursday, January 03, 2008

Another "Mummy" sequel


"2008 looks to be a busy year across the board for all movie studios and while Universal Pictures hopes to strike cinematic gold with such films as The Incredible Hulk, Hellboy II: The Golden Army, and Wanted, the studio is also serving up the next installment in The Mummy franchise, The Mummy: Tomb of the Dragon Emperor. As the year winds to a close, we've got the latest Mummy images below to come down the pike.

Hitting theaters on August 1, 2008, The Mummy: Tomb of the Dragon Emperor will see director Rob Cohen take a seat behind the camera to direct Brendan Fraser, Jet Li, Maria Bello, John Hannah, Michelle Yeoh, Anthony Wong, Luke Ford, and Isabella Leong.

The Mummy: Tomb of the Dragon Emperor synopsis:

"The blockbuster global Mummy franchise takes a spellbinding turn as the action shifts to Asia for the next chapter in the adventure series, The Mummy: Tomb of the Dragon Emperor. Brendan Fraser returns as explorer Rick O’Connell to combat the resurrected Han Emperor (Jet Li) in an epic that races from the catacombs of ancient China high into the frigid Himalayas. Rick is joined in this all-new adventure by son Alex (newcomer Luke Ford), wife Evelyn (Maria Bello) and her brother, Jonathan (John Hannah). And this time, the O’Connells must stop a mummy awoken from a 2,000-year-old curse who threatens to plunge the world into his merciless, unending service.

"Doomed by a double-crossing sorceress (Michelle Yeoh) to spend eternity in suspended animation, China’s ruthless Dragon Emperor and his 10,000 warriors have laid forgotten for eons, entombed in clay as a vast, silent terra cotta army. But when dashing adventurer Alex O’Connell is tricked into awakening the ruler from eternal slumber, the reckless young archaeologist must seek the help of the only people who know more than he does about taking down the undead: his parents.

"As the monarch roars back to life, our heroes find his quest for world domination has only intensified over the millennia. Striding the Far East with unimaginable supernatural powers, the Emperor Mummy will rouse his legion as an unstoppable, otherworldly force...unless the O’Connells can stop him first. Now, in The Mummy: Tomb of the Dragon Emperor, the trademark thrills and visually spectacular action of the Mummy series will be redefined for a new generation. - The Deadbolt News

Roundup of Year's Entertainment Shows War Only Acceptable As Fantasy Fare

San Francisco Bay Guardian: "While Grindhouse's bio-experiment rogue troops were banished to fiscal limbo, Hollywood blockbusters like 300, Transformers, and even Beowulf — stemming from comics, toys, and cartoons and steeped in the stuff of a distended childhood — turned out to be the only way Americans would swallow warfare. Fusing digital animation and live actors to produce spectacles that would have made Cecil B. DeMille reach for his next merchandising tie-in, those hit movies tacitly acknowledged the war we're in and offered candy-colored, action-packed escapism for the inner fanboy and fangirl. Six years into the war on terror, we can't feel good about imminent outright victory; hell, even the most fervent right-winger realizes, in his or her reptilian back brain and in the dark of the multiplex, that the real-life shoot-'em-ups are depressingly, futilely, infuriatingly misguided. But we still want our war to be a great ride — despite the fact that ambiguous reality finds a way of inserting itself into the metal-crushing, knuckle-skating mise-en-scène.

Picking up the air of suicide-mission doom suffusing 2006 Oscar contender Letters from Iwo Jima, 300 started the year with blood-spattered, heroic fatalism. Like Beowulf and even the tongue-in-cheek Transformers, the Zack Snyder–directed epic, based on a graphic novel by draconian edge maven Frank Miller (Batman: The Dark Knight Returns), self-consciously frames its narrative — and its uses as propaganda — from the start by revealing the bard or narrator telling the tale. Here the story is recounted for the distinct purpose of leading the Spartans into battle against the Persians.

Miller may have penned the original comic in the late '90s, yet it's hard to read 300 as anything more than emotionally skilled, cinematically compelling, and blatantly racist support for a US invasion of the country most associated with ancient Persia, Iran ..."

Sunday, December 16, 2007

Cradle of Rome new Arcade Game at USA Today Arcade Zone

This game from USA Today's Arcade zone does involve the Rome and the ancient world but I would recommend getting "Caesar IV" for more complex game play and much better graphics for the same price.




"Build the heart of Ancient Rome and become its Emperor! Coliseum can become a good training school for your brave gladiators! And the Temple of all the Roman Gods will bring you luck! The fabulous Caesar’s land opens its gates in front of you.

Imagine being given the chance to build Ancient Rome, the most legendary city of all time! One of the powerful capitals that have ever existed wants you to become its Emperor! You start at the beginning… First a village appears… Then you buy a fountain and a tavern… Will you choose the water mill or the blacksmith next? As you play more and earn enough money and supplies to buy larger buildings, watch your city grow into a vast and magnificent center of life, the heart of the antiquity! You'll be able to reconstruct masterpieces of Roman architecture, build the Coliseum to train gladiators, and even rebuild the Pantheon, the Temple of all the Rman Gods to bring you even greater luck! As you play and conquer addictive and intuitively designed puzzles and your city grows, the citizens who populate your city will proclaim you Emperor as a Head Priest considers a worthy tribute! The fabulous lands of Caesar open their gates in front of you in our new puzzle game: Cradle of Rome!

Caligula Imperial Edition an Imperial Disappointment


For a number of years I have heard about the squabble over the lack of an X-rating for "Caligula" a movie based on a script by Gore Vidal. With such luminary actors as Malcolm McDowell, Peter O'Toole, Helen Mirren, and John Gielgud, I couldn't imagine it could be anywhere close to a modern rating of "X". When the Imperial Edition was released I couldn't help but see for myself so I pre-ordered it on Amazon.

Unfortunately, I watched the unrated edition first and was revolted by the inclusion of gratuitous sex scenes that had no purpose at all to advance the plot. The wardrobe department must have scrounged costumes from some old follies show and Vidal must not have spent much time reviewing historical accounts of the period either since there actually was a time when Caligula first ascended the thrown that he was reasonable to an extent and was generally liked by the Roman mob. I also think a contextual background would have helped viewers to understand why Caligula spun out of control when given the chance to be the most powerful man on earth. Of course I was particularly irritated by the opening statement about "Pagan Rome" inferring that the events would not have happened if Rome had been Christian at the time. Oh, please!!! The brutality of Christian Rome could match that of Pagan Rome blow for blow!

I did enjoy reading about the background of the making of this "epic":

"Caligula is the stuff, or rather the spunk, of legend. The 1979 epic T&A-fest is based on real-life legend: the rapid ascendancy and downfall of Roman Emperor Gaius Julius Caesar Augustus Germanicus (“Little Boots” for short). Caligula is also a Hollywood legend, revered and ridiculed from the moment of its cinematic conception. The film’s production history is difficult to piece together, but goes something like this:

Gore Vidal wrote a screenplay. Unable to secure adequate funding, he appealed to Penthouse founder Bob Guccione. Fiduciary aid was provided on one condition—that Caligula take the orgy to the next level. Vidal accepted Emperor Guccione’s demands. Italian director Tinto Brass, of Salon Kitty (1976) fame, signed on. Danilo Donati, a favorite of Fellini’s, was hired to construct ostentatious sets and render trompe l’oeil backgrounds. An all-star cast was assembled. Debaucheries were orchestrated and shot. Chaos soon descended. Guccione championed the inclusion of several minutes of hard-core pornography. Vidal and Brass both renounced the film, at different times and for different reasons. Malcolm McDowell has described his experience of Caligula as rape-like. Helen Mirren has more positively invoked an acid trip."-

Wednesday, October 03, 2007

Ancient Rome Centerpiece of New Europa Universalis edition


"Grand strategy games that model centuries of history across multiple continents can often be complex and intimidating, but the Europa Universalis series has always attempted to bridge the gap between hardcore, high-level strategy, and accessible, dynamic real-time gameplay. The series is now turning its sights to the ancient Roman Empire, with a brand-new setting, new armies, and many more new features. Producer Johan Andersson explains.

The Roman era depicts some of the greatest cultural and military civilizations that have ever existed. We felt there was so much more of this era to explore, and that the time period lends itself perfectly to the type of deep and challenging strategy we have specialized in. In addition, we are all fans of the era, which helps immensely, since we will be well familiar with every inch of it after finalizing this project.

There will be more than 50 playable nations ranging from Rome itself to smaller Gallic tribes. Of course, we have nations like Carthage, Egypt, and Macedonia as well. We chose 280 BC as our starting point because there was a type of balance between several major nations at that time, and essentially any of those major nations could have created an empire similar to that of Rome. Players will have different resources, geographical locations, characters, and governments at their disposal, which will define their strengths and the capabilities of the nations."

Europa Universalis: Rome is set for release in the second quarter of 2008.

Tuesday, October 02, 2007

Settlers VI: Rise of an Empire Released


In this game, the player builds lively, bustling towns in a medieval world. Everything is visible, lovingly animated and realistic.

Each settler has his or her own daily routine, with a range of different actions and behaviours that can be observed by the player at all times.

This enables him to get the best out of his Settlers, build up a flourishing economy, tend to his settlers' needs, and protect his empire against danger from the outside.

By expanding his empire, the player can aspire to becoming a legendary king or queen.

The most popular features of the predecessors in the series have been retained, and many of the fans desires and wishes were incorporated into the new game to create a very special Settlers atmosphere.

The result is a realistic medieval world, captured in intricate detail. The game features an immersive, yet transparent economic system based on the resources, wares and goods produced by the settlers in their various trades and occupations.

Features
A very special Settlers atmosphere in a lively medieval game world!

The primary objective of the game is to create large, lively medieval towns.

The settlers interact with each other in a completely natural way and have wants and needs of their own.

Female settlers appear for the first time in the series: Men and women fall in love with each other and marry.

The lively, detailed game world is rich in animal and plant life.

The settlers' busy life is presented in lovingly rendered animations that show what is going on in a transparent way.

The world is divided into four climatic zones with changes of season and weather which influence expansion and resource gathering.

The best Settlers game of all time, featuring the best from previous games and lots of gameplay innovations!

The game's instant accessibility and gentle learning curve ensure long-lasting fun; even in advanced game missions, new features are introduced.

All interventions by the player are reflected in the behaviour of his subjects and made transparent through the animations in the game world.

Starting with a small settlement, the player builds up flourishing towns, maintains trade relations, and claims land and villages. This requires diplomatic skills.

Mining, gathering resources, and food production result from wise planning and the various occupations of the settlers.

Goods transport is optimized through skilful road planning. Upgrading buildings step-by-step improves the effectiveness of the economy and towns.

By hiring travelling entertainers and organizing fairs, the player acts as a matchmaker by enabling male and female settlers to get to know each other.

The player can build walls to protect his towns from enemy attacks. In military actions, the player must prove that he has built up his empire in such a way that it can defend itself effectively.

Missions featuring noble knights with various skills accompany the player through the epic storyline penned by Jeff Grubb.

Included in the game: dynamic single player campaign, freeplay mode with a multitude of maps, numerous multiplayer options via LAN and Internet, and a map editor.

Wednesday, September 12, 2007

The Mummy Returns Live Stage Show


I stumbled across this website today when I was looking for promotional images from The Mummy 3. I didn't realize there was a traveling Mummy Returns Live show. I would love to see it but couldn't find any schedule for it.

"The The Mummy Returns LIVE!

Don't wake it!
Imhotep and Anck-Su-Namun have unleashed the Mummies curse. Our heroes, Ardeth Bay and Rick O'Connell, need your help! But be warned, 'Think twice before entering as you may never escape alive!'

Be thrilled and more than a little wary as you venture inside the dark tomb. Look out for menacing demons and ancient ghouls as the world as you know it is turned upside down. It's a race against time to make sure the evil Mummy never rises!

The experience
The stage show can host over 750 patrons an hour through an exhilarating and nail-biting set of 8 darkly ominous theatrical scenes. As you move through the scenes, up to 12 cast members will take you on a journey through a grisly underworld. Be careful and keep an eye on our heroes, there are nasty surprises waiting around every corner!"

Role of Evie Recast in Mummy 3: Tomb of the Dragon Emperor

September 11, 2007 - Actress Maria Bello is best known for appearing in serious arthouse films such as A History of Violence and The Jane Austen Book Club rather than effects-heavy Hollywood popcorn flicks, but all that will change next summer when The Mummy: Tomb of the Dragon Emperor opens.

Bello, who takes over as Evelyn Carnahan from Oscar winner Rachel Weisz, even dyed her trademark blond locks auburn for the Rob Cohen-directed actioner. The actress says her version of Evey, wife of adventurer Rick O'Connell (Brendan Fraser), will be tougher than Weisz's bookish heroine.

"She has the same name, but she's a very different character than Rachel played," Bello informed Sci Fi Wire at the Toronto International Film Festival. "She's a bad-ass action chick. I had to train a lot. I had to do wushu, a martial-art form, some kickboxing, swordfighting, rifle training for a couple of months before we even started shooting."

Pompeii film delayed, Roman Polanski withdraws


"Oscar-winning director Roman Polanski has pulled out of a screen adaptation of Robert Harris's best-selling novel Pompeii, reports say.

"I put a lot of work and energy into the development of Pompeii, so it is not without regret I have to decline my further involvement," he said.

Filming of the $130m (£64m) movie was to have begun in Italy this summer.

According to Screen Daily, however, the 74-year-old film-maker was unable to commit to a postponed shooting date."

Thursday, September 06, 2007

A Salute to Ray Harryhausen developed with iClone 2.1 Software

I am learning how to create avatars and digital videos using software called iClone 2.1 and have found other history enthusiasts using the software to recreate ancient history and mythology and sharing their efforts on YouTube. User abukhatar has created several videos about ancient legends including the Minotaur and the following video based on the skeleton fight scene from the classic Ray Harryhausen film "Jason and the Argonauts".



"Jason and the Argonauts" is one of my son's favorite films from his childhood as well. Recently, I was teasing him about the ponderous soundtrack and he said "Hey, you don't criticize a classic!!" I'm going to send him a link to this video so he can enjoy it as much as I did.

So far, my efforts have been limited to creating characters with the software. I have created a Roman Legionary wearing lorica segmentata body armor and given him the face of actor Ciaran Hinds who played Julius CAesar in the HBO miniseries "Rome". Caesar, of course, would not have worn infantry armor like this but a commander's cuirass. I'll change the head to Pullo and create commander's attire for Caesar when I get the chance!

Monday, August 20, 2007

Last Legion suffers from Weak Lead and Weak Director


Well, I saw The Last Legion on Saturday afternoon and must admit, even though I wasn't expecting a lot, it was still a bit of a disappointment. It was supposedly based on Manfredi's book but the screenwriter used only the beginning and the end and skipped all of the hair raising journey across Gaul and narrow escapes from Wulfila. Kevin McKidd's screen intensity as Wulfila outshone almost everyone else and instead of capitalizing on it, the director chose to limit his screen time and spend an inordinate amount of time focusing on the PG-13 adolescent fencing between Aurelius and the woman warrior, Mira.

I'm afraid I also found Colin Firth less than charismatic and his performance rather lackluster. There was no sense of comradeship with little band of men and not enough screen development of each member of the group to generate pathos when one of them died.

The young man that played Romulus Augustulus, Thomas Sangster, was good and those piercing eyes should serve him well if he should make acting a long term career choice. I see he already has quite a start on an impressive filmography even at his young age.

Although a little low key at times, Ben Kingsley did a good job as Ambrosinus/Merlin and could join the ranks of Liam Neeson and Ian McKellen as a believable "wise mentor" figure. Indian actress Aishwarya Rai was beautiful and quite physically energetic despite the confines of a PG-13 script. It's just too bad she didn't have someone to play opposite that could engender more screen chemistry.

I'm disappointed that Alexander Siddig, another fine actor as evidenced by his turn in Syriana, was given practically a cameo role as the Byzantine ambassador who was quickly dispatched after revealing that the emperor of the East had chosen to recognize Odoacer rather than give refuge to the boy Romulus. And, John Hannah was totally miscast as complicit Senator Nestor. In fact, a friend of mine said she wondered if his death scene was supposed to be humorous!

As for director, Doug Lefler, he'd better not give up his day job as a storyboard artist.


Wednesday, July 25, 2007

The Last Legion promoters gearing up for August release


The marketing blitz for "The Last Legion" has started with the release of it's official movie poster.

"Rome, 476AD. The Roman Empire is under threat. A mighty force for almost 500 years, at its height Rome’s power spread from Mesopotamia in the east to the Iberian peninsula in the west, from the Rhine and Danube in the north to Egypt in the south. This story follows the events surrounding the historical capture of Romulus Augustus and his imprisonment on the island of Capri.

On the eve of the ceremony to crown twelve-year-old Romulus Augustus as the new emperor, the Barbarian general Odoacer arrives in Rome to make a deal with Orestes, patrician and father of the young Caesar. Odoacer makes demands on the power of the Roman Empire, in fair exchange for his decade-long support of the Roman legions in the east. Orestes refuses.

On the day of the coronation, as the whole of Rome gathers to watch the proceedings, Ambrosinus, the shaman who is a mentor and tutor to Romulus, predicts danger. Orestes is worried for his son’s safety and appoints Aurelius, the tribune of the fourth legion, as his personal guard. That night Aurelius and his legionnaires are confronted by a real danger—Odoacer and his army of Goths have returned to the outskirts of Rome to conquer the city.

With a deafening roar, the Barbarian army storm the city. A terrible battle ensues, the brutal invaders show no mercy and blood flows through the streets.

With Orestes and his wife Julia slaughtered, Romulus is captured along with Ambrosinus and both are taken to the island fortress of Capri built by the emperor Tiberius. It is there that Romulus finds the mythical sword of Caesar that holds the prophecy ‘One edge to defend, one to defeat; In Britannia was I forged…to fit the hand of he...who is destined to rule’."


I read the book by Valerio Manfredi and found it well paced and the characters better developed than those in Manfredi's previous books. Of course I'm also anxious to see Kevin McKidd, our dear Vorenus from HBO's Rome, playing the relentless villain, Wulfila. This film is scheduled for an August 17 release in the US.

Putting the Sin back in Cinema?

Somehow I don't think the religious right is going to take to this new approach to evangelism.

"Directed by Wain and written by Wain and Marino, THE TEN presents a series of interconnected comic sketches designed to reinterpret – and reinvent – the Ten Commandments, making them “meaningful” (and funny) to a young, hip, audience of contemporary sinners. With each story told in a different style, but containing overlapping characters and themes, the film is a grand burlesque boasting an all-star cast that puts the sin back in cinema."

Wednesday, July 04, 2007

Medieval II: Total War Kingdoms Coming Soon!


Medieval II: Total War Kingdoms will feature 4 brand new campaigns, including an opportunity to more fully explore The New World that was unlocked toward the end of Medieval II.

In the Americas campaign, players will be able to retrace the steps of Hernán Cortés in 1519, as he seeks to explore and conquer The New World.

Players can earn the support of Spain and explore the mystery and riches of the New World, or take control of the Aztec or Native American factions and call on the Gods and the bravery of vast armies to see off this new threat.

Three other campaigns will offer more detailed “magnifying glass” campaigns within Great Britain, Northern Europe and the Holy Land, with many more regions than were originally shown in Medieval II.

13 new playable factions and over 150 new units, Kingdoms will allow players to control thousands of men on a single battlefield and lead them into conflict with new hero characters such as Richard The Lionheart and Saladin, each armed with new, powerful battlefield abilities.

In addition, players will use moated forts to garrison vast armies or seize control of key strategic points and explore new technology trees, governed by religion and prestige.

Players can experience a bloody clash between pagans and Christians in the Northern European Teutonic Wars, or take control of one of 5 factions in the Britannia campaign when England faces war on 4 fronts as once conquered lands rise up against them.

Kingdoms will also include a new expanded Crusades campaign, where players renew their fight for control of the Holy Lands, with new factions, devastating new units such as the terrifying Greek Flame Thrower, legendary heroes and powerful holy relics.

Features
More than 75 hours of epic new gameplay.

Four huge new campaigns: Britannia, The Crusades, The Teutonic Wars and The Americas.

13 new playable factions, including Aztec and Native American factions.

Over 150 new units, including the devastating Greek Flamethrower.

Follow in the steps of Hernán Cortés and explore a vastly expanded New World map.

Open up a wide array of new regions in the Americas, plus four brand new factions and a cast of new agent characters.

Experience unprecedented detail, including 30 regions of Britain and a region map of Teutonic Europe.

Control multiple armies in battle - command reinforcement armies.

New hero characters feature powerful battlefield abilities. Encounter a huge roster of new historical characters and events.

Build permanent forts to garrison troops or seize control of key strategic points.

Release Date: Aug 29, 2007

Monday, July 02, 2007

History Channel and maker of "Legion" team up for "Great Battles of Rome"


"With a name like The History Channel: Great Battles of Rome, it's not too difficult to figure out what this game is about. Developed by Slitherine Software, Great Battles of Rome is a tactical battle simulator that lets you control Roman legions in battle against their many foes. Like Slitherine's previous games, Great Battles of Rome focuses just on battles. There's no strategic layer that presents you with a map of the Roman world, so you don't have to worry about moving armies around the map or managing cities. All you have to worry about is managing your army, both in and between battles.

There will be more than 100 battles in the game, divided among 14 Roman campaigns. They're all linear, too, so you must win a battle in order to progress to the next one. Most battles will be won and lost in the planning phase, before the fighting even begins. During the planning phase, you deploy your troops onto the battlefield, taking into account terrain and tactics. You'll then give them initial orders and formations for when the battle starts. For instance, you might want infantry to hold in place, and cavalry to move forward and charge. Your opening moves and stances will be critical, because once the battle begins you won't be able to micromanage it. Instead, you'll have only a limited number of points, which you can use to issue orders. That's to model the difficulty of generals to manage a battle once it has begun.

Should you win the battle, you'll move on to the army management screen, which lets you recruit and customize squads. You can control up to 20 different squads, consisting of more than 20 troop types. There are infantry, cavalry, archers, and whatever else you'd expect from this era in history, such as elephants. You earn gold for winning battles, and you can use it to purchase new squads, replace losses in existing squads, pay for specialized training for squads, or buy better weapons and equipment for your troops. The amount of customization and training is extensive, so you can really make your squads feel like your own. Once everything is set up the way you want, you'll launch into the next battle.

The battles are historically based, so you may battle Germanic barbarians in the North or campaign in much warmer climes. Each battle presents a different tactical challenge thanks to the terrain. Rough terrain might make things difficult for mounted units and ideal for infantry, while open terrain reverses the situation. Woods or hills might create obstacles that can be used to your advantage. You'll also need to study the composition of the enemy force and its deployments. If you see a weakness in their lines, figure a way to exploit it. You don't need to kill everyone in order to win a battle. That rarely happens in history. Instead, you just need to kill enough of them to make the survivors panic and flee."

Days of Wonder offer intriguing board games


I was researching a link to information about the Persian salt mummies and noticed a link to an interesting board game about ancient Egypt.

The pyramids are crumbling, the temples are in ruins and even the nose of the Great Sphinx looks like it might fall off any day now. Cleopatra is one unhappy queen. Now she has called on the members of the Society of Architects to build her a magnificent new palace in Alexandria - with a Pharaohs ransom to the design that pleases her most. Cleopatra & the Society of Architects is the newest big-box board game from Days of Wonder. This fun and engaging family game includes a true, three-dimensional palace that players compete to build. Players strive to become the wealthiest of Cleopatras architects by constructing the most magnificent and valuable parts of her palace. The twist however is that players will be tempted to deal with shady characters and trade in materials of dubious origins in order to help them build faster. While these corrupt practices might allow an architect to stay a step ahead of the rest, they come with a high price ? cursed Corruption Amulets honoring Sobek, the Crocodile-god. When Cleopatra finally strolls into her new palace, at the end of the game, the most corrupt architect (the one with the most amulets) will be seized and offered as a sacrifice to her sacred crocodile. Only then will the wealthiest architect, from among those still alive, be selected and declared the winner of the game. The component design in Cleopatra is one of the most innovative that Days of Wonder has undertaken to date with dozens of 3D pieces, Column walls, Doorframes, Obelisks, Sphinxes, and a Palace Throne ? that create the sense youre truly constructing a royal palace. Players- 3-5 Ages 10 and up Playing Time- 60 minutes

When I checked the company for other games I found this one about ancient Rome:

In Colosseum you are a Roman impresario - producing great spectacles in your arena in the hope of attracting the most spectators to your events. You'll earn wealth and glory for each event you run, using it to build ever more ambitious events. Attract the most spectators to one of your events and you'll be granted the title of Grand Impresario, with tales of your extraordinary spectacles acclaimed throughout the empire! 3-5 Players Age 10+ 60-90 minutes Content1 Rules Booklet 1 Game Board 10 Arena pieces & Expansions 5 Emperor's Loges 10 Season Tickets 1 Emperor, 2 Consul and 3 Senator miniatures 80 Roman Coins 4 Podiums 152 Event Asset Tokens and Storage Bag 7 Star Performer Awards 30 Event Programs 18 Emperor Medals 6 Help Sheets Days of Wonder Online Access Number.

I like the idea that these games can be played in 1 hr to 90 minutes. I love the beautiful graphics of computer games but most of them consume hours that I really can't spare at the moment.