Showing posts with label History Channel. Show all posts
Showing posts with label History Channel. Show all posts

Friday, February 26, 2010

Slitherine teams with History Channel to release History Egypt:: Engineering an Empire

I see Slitherine, the company that released "Legion", "Gates of Troy" and "Field of Glory", has teamed up with the History Channel to produce "History Egypt: Engineering an Empire".  

"HISTORY™ Egypt Engineering an Empire allows players to build their own empire from its foundations to the height of its power. Acting as the leader of a territory from the Egyptian Empire, players manage all aspects of its rise, from economic growth to political power, the development of armies, and expansion into other regions by war and diplomacy.
Empires are controlled from three main views: the Campaign Map shows the entire game world, including mountains, forests, coastlines, oceans, rivers, cites, and armies. The City Map gives players an overview of the structure and role of a city within the empire, and provides a basis for economic decisions. The Battle Map is to be used when diplomacy has run its course or when a city is being attacked, resulting in turn-based combat.
All nations, cities and armies were carefully researched to ensure historical accuracy. The game is accessible for new users, while offering deeper gameplay for expert players." - Slitherine

I noted with particular interest that they are releasing an iPhone version of the game.  I checked out the graphics and they are rather modest so an iPhone version could be a worthwhile download.  More and more I find I am turning to my iPhone to pass the time when I am waiting for doctors, airplanes or automotive services.  The only thing that looks a little odd is when I am playing iFishing and I am either casting my line or setting the hook since both actions require the appropriate physical action with the iPhone to activate its accelerometer functions.  The other day I was waiting to see a specialist and was happily fishing away on my iPhone when he finally walked in.  He greeted me and asked me what was the problem and I replied " But..I've got a fish on!!"

If you preorder the game, Slitherine will enter you in a drawing for a copy of the History Channel DVD "Egypt: Engineering an Empire".  The drawing will be March 25, 2010.

Egypt: Engineering an Empire - Signature Series : 3 Disc Box Set Version   Legion Gold   History Channel: Great Battles of Rome for PC

Monday, July 02, 2007

History Channel and maker of "Legion" team up for "Great Battles of Rome"


"With a name like The History Channel: Great Battles of Rome, it's not too difficult to figure out what this game is about. Developed by Slitherine Software, Great Battles of Rome is a tactical battle simulator that lets you control Roman legions in battle against their many foes. Like Slitherine's previous games, Great Battles of Rome focuses just on battles. There's no strategic layer that presents you with a map of the Roman world, so you don't have to worry about moving armies around the map or managing cities. All you have to worry about is managing your army, both in and between battles.

There will be more than 100 battles in the game, divided among 14 Roman campaigns. They're all linear, too, so you must win a battle in order to progress to the next one. Most battles will be won and lost in the planning phase, before the fighting even begins. During the planning phase, you deploy your troops onto the battlefield, taking into account terrain and tactics. You'll then give them initial orders and formations for when the battle starts. For instance, you might want infantry to hold in place, and cavalry to move forward and charge. Your opening moves and stances will be critical, because once the battle begins you won't be able to micromanage it. Instead, you'll have only a limited number of points, which you can use to issue orders. That's to model the difficulty of generals to manage a battle once it has begun.

Should you win the battle, you'll move on to the army management screen, which lets you recruit and customize squads. You can control up to 20 different squads, consisting of more than 20 troop types. There are infantry, cavalry, archers, and whatever else you'd expect from this era in history, such as elephants. You earn gold for winning battles, and you can use it to purchase new squads, replace losses in existing squads, pay for specialized training for squads, or buy better weapons and equipment for your troops. The amount of customization and training is extensive, so you can really make your squads feel like your own. Once everything is set up the way you want, you'll launch into the next battle.

The battles are historically based, so you may battle Germanic barbarians in the North or campaign in much warmer climes. Each battle presents a different tactical challenge thanks to the terrain. Rough terrain might make things difficult for mounted units and ideal for infantry, while open terrain reverses the situation. Woods or hills might create obstacles that can be used to your advantage. You'll also need to study the composition of the enemy force and its deployments. If you see a weakness in their lines, figure a way to exploit it. You don't need to kill everyone in order to win a battle. That rarely happens in history. Instead, you just need to kill enough of them to make the survivors panic and flee."