Showing posts with label strategy. Show all posts
Showing posts with label strategy. Show all posts

Saturday, November 28, 2009

Strenth and Honor 2 plumbs the chaos of 292 BCE


This game spans most of the civilizations of the known world of the eastern hemisphere at a very interesting point in history. I recently wrote an article about the Han dynasty and the rise of Liu Bang, the dynasty's first emperor, for Heritage Key. I found the political and military maneuvers of Liu Bang to be fascinating and in many ways similar to the intrigues in the late Roman Republic. This game gives you the opportunity to explore both!

[Image: Character Qing Bu, a former prisoner of the Qin who escaped and eventually became a key general of the Han. Image courtesy of game developer "Magitek".]

"In 232BC, many great empires have risen to power on the world stage. In the West, the nations that once made up Alexander the Great's mighty empire are crumbling and conflicts and political differences are plaguing the region. Carthage and Rome are bitter rivals fighting to dominant and eliminate each other from the area surrounding the Mediterranean Sea. At the same time, the typically peaceful Egyptian Empire is at war with the Selecuid Empire as an act of revenge against a murder plot by the Selecuid king that secured his claim to the throne. In the Northeast, the Huns threaten the northern Chinese states as the Qin dynasty fights to unify China and in Southeast Asia, the death of the great ruler Ashoka has left the nation in a state of flux. The world is chaotic and full of heroes, dreamers and deceivers. What path will you choose to raise a mighty empire?"

Characters:

Each character in SNH2 has an archetype which will affect their personality attributes score ranges. These scores include such traits as a character's openness, intelligence, morals, charm and ambition. Depending on their attributes they may be loyal and effective warriors and negotiators for your cause or they may seek to rebel and bring an end to your reign. There are fourteen archetypes in the game which are:
  • Caregivers: A Caregiver is always concerned for the well-being of others. Caregivers like to be in roles that give them a chance to nuture and help—often to the point of neglecting their own needs. On the flipside, less scrupulous Caregivers can be manipulative & demanding—using love as a weapon.
  • Berserker:The Berserker craves thrills and excitement, is always the first to charge into battle, the last to leave, and the first to get drunk afterward. A Berserker may meet a quick end, but will at least have the priviledge of a glorious death.
  • Rogue: The Rogue is the classic risk taker and scoundrel. In the constant quest for big wins and good times, the Rogue tends to get by on charm, preferring to improvise and not think too much about rules or morality.
  • Curmudgeon: The Curmudgeon is the eternal crotchety old fart. Deep down, this character is loyal, sensitive, and true, but also recognizes the dangers of trusting too easily. As a result, the character is skeptical, jaded, quick to find fault with things, and not afraid to speak up about it.
  • Lone Wolf: The Lone Wolf is ruthless, detached, and cunning. A Lone Wolf always does what it takes to get the job done, but is guided by a sense of internal logic that often translates into a rigid code of personal honor. The Lone Wolf is the perfect scientist, assassin, or effective (if harsh) leader.
  • Schemer: A Schemer is sly and resourceful, but generally anxious. As a result, the Schemer prefers to stay in the background and manipulate a situation to gain power and position, rather than take what he wants by force.
  • Dreamer: The Dreamer is the classic visionary, explorer, artist, mystic, or philospher. A dreamer is intensely curious and imaginative, with a passion for exploration and making the world a better place.
  • Pragmatist: Pragmatists are the neighborly, down to earth sort. They like to get right to the point, do what they have to do, and go home. Pragmatists avoid complication—they can be thoughtful, but aren’t grandiose about it like Dreamers can often be.
  • Tyrant: The Tyrant craves nothing but power and control—the ability to shape the world in his or her own image. A Tyrant will stop at nothing—other people, nations, and philosophies are merely obstacles to be overcome.
  • Champion: The Champion is obsessed with justice, honour, and fighting evil (real or imagined). The Champion can be bossy, but always protects the innocent and those he or she is responsible for.
  • Fanatic: The Fanatic lives for the cause, and is loyal to beliefs and duty above all else. This person will stop at nothing—even if it means bending the rules. Fanatics make good career soldiers or religious zealots.
  • Engineer: The world is disordered, chaotic, and imperfect. The Engineer is determined to correct this—to establish a perfect and true order, even if it means taking the world apart in order to build it better than it was before.
  • Peacock: The Peacock is obsessed with being the center of attention. Highly concerned with status, a Peacock constantly demands rank, rewards, and accolades (whether these are deserved or not).
  • Achiever: Friendly, gregarious, and outgoing, the Achiever is always looking for a way to sweeten the deal in order to make the big score.

  • Personality Attributes

    As stated above, a character's archetype impacts their personality attributes score. Here is a list of the attributes each character has which will change how they react to your commands and your rule and makes each character unique.

  • Ambition: Ambition determines how easily a person will be satisfied or dis-satisfied about an issue. It also determines a person's level of interest in political parties.
  • Charm: Charm determines how easily the person gets approved for marriage and how easily the person corrupts a target. It also determines the likelihood they will promote the Pacifist party.
  • Confidence: Confidence determines the preference for self-governing and the likelihood of promoting the Warmonger party.
  • Honour: Honour determines how difficult it is for a person's loyalty to change. It also determines their likelihood of promoting the Warmonger Party.
  • Intelligence: Intelligence determines the succes rate of treaty signing and emissary jobs.
  • Morality: Morals determines how difficult it is lose loyalty to the Empire when governed citizens are not happy. This might lead the person to rebel when the city is rioting. It also determines the likelihood of not promoting the Warmonger party.
  • Openness: Openness determines the likelihood of not losing loyalty when a party agenda is not reached and how well the person gets along with people of different civilizations. It also determines the likelihood of promoting the Pacifist party


  • Battle System:

  • 3D terrains allow you to watch the battle from many angles.

  • 4 unit types with historical uniforms, weapons, flags, and accessories for each civilization to enrich the cultural backdrop. The unit types are Heavy Infantry, Light Infantry, Archers and Cavalry.

  • Several unique city layouts and landcape backdrops including forests and deserts for variety and realism in battles that take place across the globe.

  • Weather effects like fog, rain, and snow influence the outcome of the battle. Heavy fog can have a "fog of war" effect in battle mode, so that an army would have little or no intelligence about the enemy army’s numbers, strength, and position.

  • Choose the attack time: Attacking at dawn increases the chance of fog, which can be used to cover your charging cavalry. Natural lighting changes corresponding to the time of day.

  • Soldiers act human. Fear, fatigue, and morale affect their performance in battle.

  • Chain of Command effect means the leader influences the performance of his subordinates.

  • Battle replay allows the player to review their success or failure.

  • Multiplayer option lets the player to compete against a friend.

  • A free download of a demo of the game is available.

    Thursday, May 07, 2009

    XIII Century: Death or Glory debut game for new developer

    Game companies must be like Hollywood studios. They seem to latch onto the same topics at the same time. When I was researching JoWood's "The Golden Horde", I came across a title by new developer Unicorn Games named "XIII Century: Death or Glory". It, too, deals with warfare across Asia and Europe in the 13th century although, in addition to the Russians and the Mongols you get the English and the French as well.

    "XIII Century swaps the stereotypical grand campaign where you rule an empire for "campaign light" mission packs where you fight alongside the medieval armies of England, France, Germany, Russia, and the Mongolian hordes of Genghis Khan. Each of these collections features five separate historical battles that you unlock one by one. So the English start with Evesham then move on to Falkirk, Conwy, Lincoln, and Lewes. The Russians fight at Yaroslav, Torchev, Lake Peipus, Rakovor, and Lipitsa. The French take to the bloody fields of Taillebourg, Muret, Tagliarozzo, Benevento, and Bouvines. And so on. You get a pretty comprehensive tour of all the 13th-century hot spots by the time you work your way through all five nations and a set of bonus battles that open up as your rank grows through winning battles.

    All this might seem a bit on the skimpy side to anyone coming off of an overwhelming epic like Medieval II: Total War. But since the battles here are so thoroughly depicted, it's hard to quibble with the warfare-centric focus. For starters, XIII Century is tough. Battles are founded on a rigorous rock-paper-scissors formula, so you can't just lumber about and rush foes with no consideration as to their relative strengths and weaknesses. This isn't a simple formula, either. Although many basics are in play here (keep cavalry away from pikemen, keep archers on high ground, that sort of thing), unit statistics are heavily detailed. This gives you a lot to keep track of during battles, which tend to fly by even at regular speed, but at least the interface provides ready access to everything you need to know. Moving the mouse cursor over unit formations provides banks of numbers detailing morale, number of wounded, whether or not the flanks and rear are covered, and so forth. So you can get instant snapshots of how your troops are faring when things are going hot and heavy, which lets you keep pace and give the right commands at the right times." - More: Gamespot

    The Golden Horde offers strategy and beautiful imagery


    I enjoyed reading Conn Iggulden's "Genghis" novels so much that I couldn't pass this one up when GoGamer offered it for only $9.90 in one of their 48-hour Madness sales!

    Lead armored crusaders, flexible Mongolians or impregnable Russians into historic battles!

    The Scenario is based on a on the events which took place in Europe, central Asia and Russia at the beginning of the XIII century.

    The game will offer recreated versions of famous battles and political crises as well as an epic campaign which outcome is yours to determine.

    Thanks to sophisticated RPG elements, individual Heroes, fancy graphics and easy controls The Golden Horde offers a perfect access to the real-time strategy genre in the exotic setting of the early middle ages in Europe and Asia.

    Historic Basis
    The game is based on true historic facts, conflicts and battles.

    Three different Factions
    Crusaders, Mongolians und Russians. They differ in types of military forces, buildings and combat as well as unique heroes with individual abilities.

    Takeover of Enemy Units and Weapons
    Take control over neutral horses or their slain riders’ weapon.

    Equipment "on the fly"
    Provide your warriors with new weapons or switch them directly on the battlefield.

    Weather is a Central Element
    Wind affects the flight qualities of arrows. Rain greatly affects the visibility Snow slows down units, which may even break through the Ice of frozen lakes. - GoGamer

    Thursday, April 02, 2009

    Grand Ages Rome


    Raise massive armies and embark on epic campaigns to expand the Empire and take control of the known world! Engage in grand-scale city building and create magnificent cities with creativity and control like never before. Intuitive controls make it easy to launch bone-crushing combat missions and manage every aspect of your thriving civilization.

    After decades in exile, your family name has been all but forgotten in Rome.
    But the departure of the tyrant Sulla has changed everything, and Rome stands on the brink of a new era. Sides must be chosen as Caesar and Pompey battle for control of the Republic.

    The stage is set for you to gain power and influence over one of the greatest civilizations in history.

    Build an Empire worth fighting for!

    Featuring 4X Real-Time Strategy:

    Explore - Journey to ancient Gaul, Britannia, Egypt, and more to colonize barbarians and establish new trade routes.

    Expand - Stake your claim throughout the known world in the name of Rome! Help build the empire through military conquest and economic prowess.

    Exploit - Natural resources are yours for the taking as you establish farming, mining, and logging operations. Raze barbarian villages for riches, labor, and property.

    Exterminate - Destroy all who stand in the way of Rome's glory! Defend your territories by land and sea to secure peace and prosperity for the empire

    Set Your Sights on Domination!

    Advanced Battle System
    Take command of 18 different military units, including naval command, elephant cavalry, and mercenary forces. Recruit citizens of Rome, draft captured enemy forces, and pay foreign squads for their special skills. Defend and expand the Empire by land and sea with exciting RTS gameplay.

    Intense Multiplayer

    Online multiplayer functionality with 6 different strategy modes - play competitively or cooperatively. Create buddy lists and challenge your friends to a battle, or use the matching system and take on an unknown foe with the same skill level. Advance your career and increase your rank from praetor to consul and beyond.

    Epic Campaigns

    Rub shoulders with Julius Caesar, Mark Antony, Cleopatra and more in a non-linear historical campaign featuring over 40 missions. Choose your own fate as you create and destroy alliances with more than 20 different historical figures. Celebrate your victories by erecting legendary monuments such as the Coliseum, Circus Maximus, the Pantheon, and more.

    Complex Economy
    Flow resources eliminate tedious micromanagement, giving you the freedom to create thriving cities with multileveled economic systems. Information overlays visualize the city economy and satisfaction of the people on every location on the map.

    Thursday, October 02, 2008

    Imperium Romanum: Emperor Expansion Pack


    "The Imperium Romanum: Emperor Expansion enables the player to travel through the ancient world, starting in Great Britain, passing through the wilds of Germania all the way to the fertile banks of the Nile in ancient Egypt.

    16 challenging missions are divided into four campaigns which take place at well known historical sites such as Aque Sulis (Bath), Hadrian's Wall, Massilis (Marseilles) or Treverorum (Trier).

    The Imperium Romanum: Emperor Expansion demands strategic and economic skills from the player if they are to become a successful governor.

    The Emperor Expansion also requires the player to factor in the effects of religion and the all important Roman gods.

    Additionally, the Add-On provides new and bigger maps, newly designed buildings, new tasks, and extended voice recordings.

    Original Imperium Romanum required to play."

    Monday, March 03, 2008

    Imperium Romanum Makes Its Debut


    As an educator and a history buff I was particularly excited to read about the "History mode" version of this new Roman Empire city-building title. The graphics look terrific too!

    Review
    by Emmanuel Brown



    Imperium takes up arms against the preconception of Roman city-building titles, being at once incredibly deep and historically accurate yet also streamlined and extremely user-friendly. If you're at all interested in Roman history, or indeed just want to give the strategy genre a tryout, you can do far worse than to give this some time.

    So, covering all the bases then, Imperium is at heart a city-building game, pure and simple. Whilst there are three different single-player modes to get stuck into (more on those later), each one essentially boils down to laying out buildings and resources in your chosen pattern, and attempting to resolve the need for wealth and expansion whilst keeping your citizens happy and safe. It's a balancing act right away though, with even the tiniest decisions bringing about consequences further down the line.


    Settlements occasionally need to be conquered

    Graphical quality is excellent for a strategy title

    As this is Rome that we're dealing with, the building types are all of a fairly primitive nature compared to modern cities. Basic amenities such as food and water need to be taken care of with wells, pig farms and the like, whilst clothing requires buildings such as flax farms and tailor shops. Housing is built at a primitive level initially and eventually upgrades according to the wealth of the inhabitants, which is in turn affected by a number of factors such as the surrounding area and the ability to work. Buildings in disarray due to a lack of maintenance (a constant supply of stone is important here) are at risk of catching fire, and people unable to find work will eventually turn to crime, sometimes starting the fires themselves.

    As mentioned in the preview however, as this is Rome we're dealing with, it isn't just a basic way of life that needs to be provided. As your city expands and the population becomes more prosperous, other types of decorative elements take precedence in the build queue. This isn't a game simply about making everything work to a satisfactory level, it's about building an attractive and wealthy city, and basking in the results as your influence expands.

    Over time your empire will grow to a considerable size, and fortunately Imperium features a decent enough interface for keeping track of everything. Numerous statistical graphs are available to sift through for problematic areas, and neglected sections of the map soon begin to take on a darker hue as citizens leave or businesses are unable to find a proper workforce. In that manner, it's always fairly obvious which neighbourhoods need attention, and issues can normally be cured with the addition of whatever resource is lacking in that particular area.


    Fires can be dealt with in a couple of different ways

    Seems familiar...

    Of course none of this comes for free, and you'll need a constant supply of Denarii (the game's overall currency) in order to keep building new structures, and to fund expansion. Taxation is a key element here, with wealthy citizens providing more resources for the public coffers, whilst trade routes can also be examined, and goods bought and sold outside of the city. Completing goals such as attracting a particular number of people to your city, or keeping the satisfaction rating above a certain level, also brings about financial rewards from the senate.

    There are three play modes available by default, with each one offering up a different approach to the core subject matter. History mode is perhaps the most interesting, starting off at the beginning of the Roman timeline with the foundations of the great city by Romulus and Remus in 509BC, and continues to develop all the way through to 120AD. Branching paths are offered as your city builds, taking in most of the major events throughout Roman history. Playing through this mode is as educating as it is challenging, with points of interest narrated and explained as you build up the might of Rome in an accurate fashion.

    'Rome' mode recreates the basic layout of the titular city and terrain, minus some of the important historical buildings. It'll be your job to recreate each of these, building up resources and keeping the population happy along the way. Each task is delegated with the unique 'tablet' system (in use throughout all storyline modes), with players able to take as many as three simultaneous goals at any time, or keep it to a single focus if so desired. Finally, the Scenario mode allows you the option of a starting plot in a number of cities spread throughout Italy and the empire, and allows you to build your own city entirely from scratch. Each map offers up a varying difficulty level in the form of resource availability and frequency of attack from barbarian tribes.


    You'll end up proud of your city

    The gladiator arena is a central piece in any larger city

    And on that note, unfortunately the conflict with barbarians is where the majority of the problems lie with Imperium. Combat simply isn't well-developed, with a paltry selection of formations, and none of the standard control options of even a basic RTS game. You simply build squadrons of soldiers, archers or mounted soldiers, and send them to a specific place on the map. From that point it's literally a case of choosing attack or retreat, and success largely depends on numerical advantages. Whilst combat can be scaled back to a point that it's completely non-essential, it would have been nice to have seen an increased focus in this area. After all, Rome was build on a legacy of war and military might, not just the incredible development of civic services and societal improvements.

    Also, it's worth noting here that Imperium is definitely not a game for those that like to get into micro-management detail. Many of the more laborious tasks are simply glossed over, with workers going about their business automatically, citizens assigning themselves to jobs, and in general the only intervention needed in your city will be to build new units and study the balance sheets. This is both a positive and negative aspect depending on how you look at strategy games. On a personal note, I couldn't be more happy that the microscopic detail takes care of itself, as I'd rather be free to concentrate on the overall picture, however, some hardcore players will definitely be in danger of feeling like the game plays on auto-pilot at times.

    Overall though it's difficult to fault the blending of elements on offer here. Graphical detail is excellent on high-level systems, whilst the engine is flexible enough to scale down to more modest rigs with ease. The level of historical detail on offer will be enviable to even the more established franchises, and whilst Imperium doesn't do anything to reinvent the genre as a whole, it's certainly a well-refined product that's worth a look to veteran players.

    Tuesday, October 02, 2007

    Settlers VI: Rise of an Empire Released


    In this game, the player builds lively, bustling towns in a medieval world. Everything is visible, lovingly animated and realistic.

    Each settler has his or her own daily routine, with a range of different actions and behaviours that can be observed by the player at all times.

    This enables him to get the best out of his Settlers, build up a flourishing economy, tend to his settlers' needs, and protect his empire against danger from the outside.

    By expanding his empire, the player can aspire to becoming a legendary king or queen.

    The most popular features of the predecessors in the series have been retained, and many of the fans desires and wishes were incorporated into the new game to create a very special Settlers atmosphere.

    The result is a realistic medieval world, captured in intricate detail. The game features an immersive, yet transparent economic system based on the resources, wares and goods produced by the settlers in their various trades and occupations.

    Features
    A very special Settlers atmosphere in a lively medieval game world!

    The primary objective of the game is to create large, lively medieval towns.

    The settlers interact with each other in a completely natural way and have wants and needs of their own.

    Female settlers appear for the first time in the series: Men and women fall in love with each other and marry.

    The lively, detailed game world is rich in animal and plant life.

    The settlers' busy life is presented in lovingly rendered animations that show what is going on in a transparent way.

    The world is divided into four climatic zones with changes of season and weather which influence expansion and resource gathering.

    The best Settlers game of all time, featuring the best from previous games and lots of gameplay innovations!

    The game's instant accessibility and gentle learning curve ensure long-lasting fun; even in advanced game missions, new features are introduced.

    All interventions by the player are reflected in the behaviour of his subjects and made transparent through the animations in the game world.

    Starting with a small settlement, the player builds up flourishing towns, maintains trade relations, and claims land and villages. This requires diplomatic skills.

    Mining, gathering resources, and food production result from wise planning and the various occupations of the settlers.

    Goods transport is optimized through skilful road planning. Upgrading buildings step-by-step improves the effectiveness of the economy and towns.

    By hiring travelling entertainers and organizing fairs, the player acts as a matchmaker by enabling male and female settlers to get to know each other.

    The player can build walls to protect his towns from enemy attacks. In military actions, the player must prove that he has built up his empire in such a way that it can defend itself effectively.

    Missions featuring noble knights with various skills accompany the player through the epic storyline penned by Jeff Grubb.

    Included in the game: dynamic single player campaign, freeplay mode with a multitude of maps, numerous multiplayer options via LAN and Internet, and a map editor.