Showing posts with label ancient Rome. Show all posts
Showing posts with label ancient Rome. Show all posts

Saturday, November 28, 2009

Strenth and Honor 2 plumbs the chaos of 292 BCE


This game spans most of the civilizations of the known world of the eastern hemisphere at a very interesting point in history. I recently wrote an article about the Han dynasty and the rise of Liu Bang, the dynasty's first emperor, for Heritage Key. I found the political and military maneuvers of Liu Bang to be fascinating and in many ways similar to the intrigues in the late Roman Republic. This game gives you the opportunity to explore both!

[Image: Character Qing Bu, a former prisoner of the Qin who escaped and eventually became a key general of the Han. Image courtesy of game developer "Magitek".]

"In 232BC, many great empires have risen to power on the world stage. In the West, the nations that once made up Alexander the Great's mighty empire are crumbling and conflicts and political differences are plaguing the region. Carthage and Rome are bitter rivals fighting to dominant and eliminate each other from the area surrounding the Mediterranean Sea. At the same time, the typically peaceful Egyptian Empire is at war with the Selecuid Empire as an act of revenge against a murder plot by the Selecuid king that secured his claim to the throne. In the Northeast, the Huns threaten the northern Chinese states as the Qin dynasty fights to unify China and in Southeast Asia, the death of the great ruler Ashoka has left the nation in a state of flux. The world is chaotic and full of heroes, dreamers and deceivers. What path will you choose to raise a mighty empire?"

Characters:

Each character in SNH2 has an archetype which will affect their personality attributes score ranges. These scores include such traits as a character's openness, intelligence, morals, charm and ambition. Depending on their attributes they may be loyal and effective warriors and negotiators for your cause or they may seek to rebel and bring an end to your reign. There are fourteen archetypes in the game which are:
  • Caregivers: A Caregiver is always concerned for the well-being of others. Caregivers like to be in roles that give them a chance to nuture and help—often to the point of neglecting their own needs. On the flipside, less scrupulous Caregivers can be manipulative & demanding—using love as a weapon.
  • Berserker:The Berserker craves thrills and excitement, is always the first to charge into battle, the last to leave, and the first to get drunk afterward. A Berserker may meet a quick end, but will at least have the priviledge of a glorious death.
  • Rogue: The Rogue is the classic risk taker and scoundrel. In the constant quest for big wins and good times, the Rogue tends to get by on charm, preferring to improvise and not think too much about rules or morality.
  • Curmudgeon: The Curmudgeon is the eternal crotchety old fart. Deep down, this character is loyal, sensitive, and true, but also recognizes the dangers of trusting too easily. As a result, the character is skeptical, jaded, quick to find fault with things, and not afraid to speak up about it.
  • Lone Wolf: The Lone Wolf is ruthless, detached, and cunning. A Lone Wolf always does what it takes to get the job done, but is guided by a sense of internal logic that often translates into a rigid code of personal honor. The Lone Wolf is the perfect scientist, assassin, or effective (if harsh) leader.
  • Schemer: A Schemer is sly and resourceful, but generally anxious. As a result, the Schemer prefers to stay in the background and manipulate a situation to gain power and position, rather than take what he wants by force.
  • Dreamer: The Dreamer is the classic visionary, explorer, artist, mystic, or philospher. A dreamer is intensely curious and imaginative, with a passion for exploration and making the world a better place.
  • Pragmatist: Pragmatists are the neighborly, down to earth sort. They like to get right to the point, do what they have to do, and go home. Pragmatists avoid complication—they can be thoughtful, but aren’t grandiose about it like Dreamers can often be.
  • Tyrant: The Tyrant craves nothing but power and control—the ability to shape the world in his or her own image. A Tyrant will stop at nothing—other people, nations, and philosophies are merely obstacles to be overcome.
  • Champion: The Champion is obsessed with justice, honour, and fighting evil (real or imagined). The Champion can be bossy, but always protects the innocent and those he or she is responsible for.
  • Fanatic: The Fanatic lives for the cause, and is loyal to beliefs and duty above all else. This person will stop at nothing—even if it means bending the rules. Fanatics make good career soldiers or religious zealots.
  • Engineer: The world is disordered, chaotic, and imperfect. The Engineer is determined to correct this—to establish a perfect and true order, even if it means taking the world apart in order to build it better than it was before.
  • Peacock: The Peacock is obsessed with being the center of attention. Highly concerned with status, a Peacock constantly demands rank, rewards, and accolades (whether these are deserved or not).
  • Achiever: Friendly, gregarious, and outgoing, the Achiever is always looking for a way to sweeten the deal in order to make the big score.

  • Personality Attributes

    As stated above, a character's archetype impacts their personality attributes score. Here is a list of the attributes each character has which will change how they react to your commands and your rule and makes each character unique.

  • Ambition: Ambition determines how easily a person will be satisfied or dis-satisfied about an issue. It also determines a person's level of interest in political parties.
  • Charm: Charm determines how easily the person gets approved for marriage and how easily the person corrupts a target. It also determines the likelihood they will promote the Pacifist party.
  • Confidence: Confidence determines the preference for self-governing and the likelihood of promoting the Warmonger party.
  • Honour: Honour determines how difficult it is for a person's loyalty to change. It also determines their likelihood of promoting the Warmonger Party.
  • Intelligence: Intelligence determines the succes rate of treaty signing and emissary jobs.
  • Morality: Morals determines how difficult it is lose loyalty to the Empire when governed citizens are not happy. This might lead the person to rebel when the city is rioting. It also determines the likelihood of not promoting the Warmonger party.
  • Openness: Openness determines the likelihood of not losing loyalty when a party agenda is not reached and how well the person gets along with people of different civilizations. It also determines the likelihood of promoting the Pacifist party


  • Battle System:

  • 3D terrains allow you to watch the battle from many angles.

  • 4 unit types with historical uniforms, weapons, flags, and accessories for each civilization to enrich the cultural backdrop. The unit types are Heavy Infantry, Light Infantry, Archers and Cavalry.

  • Several unique city layouts and landcape backdrops including forests and deserts for variety and realism in battles that take place across the globe.

  • Weather effects like fog, rain, and snow influence the outcome of the battle. Heavy fog can have a "fog of war" effect in battle mode, so that an army would have little or no intelligence about the enemy army’s numbers, strength, and position.

  • Choose the attack time: Attacking at dawn increases the chance of fog, which can be used to cover your charging cavalry. Natural lighting changes corresponding to the time of day.

  • Soldiers act human. Fear, fatigue, and morale affect their performance in battle.

  • Chain of Command effect means the leader influences the performance of his subordinates.

  • Battle replay allows the player to review their success or failure.

  • Multiplayer option lets the player to compete against a friend.

  • A free download of a demo of the game is available.

    Wednesday, May 27, 2009

    Gladiator AD brings "300" style graphics and Beal soundtrack to the Wii


    Last Christmas when I bought Wii game systems for both of my children's families, I was sorely tempted to buy one for myself. I really like the idea of using your own body's motion as an intuitive game interface. I was surprised, though, when I visited a Gamespot shop with my grandson that when I asked about which Wii titles actually used the motion control feature of the game console, I was told relatively few titles actually did, with the exception of Wii Sports and Wii Fit. But now, game developer High-Voltage looks like its going to step up to the plate and introduce an action title, Gladiator A.D. , that will take full advantage of the new Wii MotionPlus firmware. The game title will also feature an original soundtrack by composer Jeff Beal, the musical talent behind the unique soundtrack for HBO's miniseries, "Rome".

    "Our goal is to make the controls intuitive while providing depth to the game mechanics. Customizable weapons, armor and moves give the player a lot of choices of the arsenal to bring into battle. There are quicker, lighter moves that are difficult to block or dodge and slower, heavier moves that will do more damage. A well-timed parry will briefly stun your opponent. There are brutality moves that the player can earn by increasing crowd favor, which plays a big role in a player's victory or defeat, " explained High-Voltage CEO Kerry Ganofsky.

    "Gladiator takes an over-the-should approach to bring the player right into the action. With the Wii-remotes representing the right and left hand, the player can accurately control his attacks, blocks, and dodges. The player has three directional attack; left slice, right slash, and overhead chop. As well as a slower, but devastating power attack for each direction. On the defense, the player can choose to dodge, parry, or block attacks. Holding block will soak a percentage of the incoming damage, but moving your shield or secondary weapon using the analog stick (while blocking) will allow the player to make perfect blocks, which soaks all damage, and causes his opponent to react, allowing for a retaliatory strike. We incorporate slow down of the larger power attacks, similar to the movie 300, to allow players a cinematic attempt to perfect block these attacks, " adds High-Voltage Chief Creative Officer Eric Nofsinger.

    "The controls use Wii motions with the Wii remote and nunchuck to initiate an attack. There are six basic attacks: Left, right or overhead, both light and heavy. The player can also block or dodge in any direction, " says Ganofsky.

    "The Wii MotionPlus will be used to add variance to the attacks to break up what could possibly be seen as mechanical attacks. For example, depending on the orientation of the player's wrist when a left slice is initiated, the gladiator will attack his opponents right side from one of three angles, making it slightly more difficult to perfect block player's using the Wii MotionPlus. We are also looking into other applications for optional game-play with this peripheral. " - More: Wii.IGN.com

    You can listen to a couple of music clips from the game soundtrack here. They certainly bear the stamp of Jeff Beal. I could imagine listening to "The Pit" as an alternative soundtrack to the scene where Pullo fights for his life in that squalid Republican-era arena, shouting "Thirteenth! The Thirteenth!".

    High-Voltage executives estimate the title will be released in the 1st quarter of 2010.

    Monday, May 18, 2009

    Horrible Histories: Ruthless Romans Game premieres


    I see Slitherine, the company that brought us "Legions", is releasing a new game based on the popular children's history series "Horrible Histories: Ruthless Romans". It's described as a party/puzzle game (whatever that means). I sometimes find playing less intense children's games more relaxing if I'm tired and stressed out. This particular title is promoted as fun for the whole family so it must be set at a level even adults would at least find interesting. It's available for the Wii, PC and NDS in five languages. It will be available June 12.

    Horrible Histories™ Ruthless Romans is a fun packed party game where the plot that follows the struggle of young Rassimus to achieve glory as a gladiator and obtain his freedom. Rassimus, a slave and an ambitious gladiator-in-training, has been raised as a foundling by the great gladiator trainer Lucius Gladius, and spent nearly 12 years in his service. Lucius has now given him a chance to begin his training, and Rassimus hopes that he will be successful and one day become a citizen of Rome.

    • Over 30 mad mini-games
    • Fight deadly duels against your friends in the arena
    • Discover how ruthless Romans lived
    • 4 player multiplayer

    Horrible Histories™ Ruthless Romans is a great game for all the family.


    Thursday, October 02, 2008

    Imperium Romanum: Emperor Expansion Pack


    "The Imperium Romanum: Emperor Expansion enables the player to travel through the ancient world, starting in Great Britain, passing through the wilds of Germania all the way to the fertile banks of the Nile in ancient Egypt.

    16 challenging missions are divided into four campaigns which take place at well known historical sites such as Aque Sulis (Bath), Hadrian's Wall, Massilis (Marseilles) or Treverorum (Trier).

    The Imperium Romanum: Emperor Expansion demands strategic and economic skills from the player if they are to become a successful governor.

    The Emperor Expansion also requires the player to factor in the effects of religion and the all important Roman gods.

    Additionally, the Add-On provides new and bigger maps, newly designed buildings, new tasks, and extended voice recordings.

    Original Imperium Romanum required to play."

    Friday, May 16, 2008

    James Nares' Rome 78 screened at Anthology Film Archives in New York

    Not far into Rome 78, James Nares's unlikely rendering of a sword-and-sandal costume drama on the minuscule format of Super-8 sound film, two soldiers clad in armor and togas lean against what one might generously imagine to be the walls of the Roman Senate, but is more likely a cheaply renovated East Village apartment. The pair discusses the increasingly erratic actions of Emperor Caligula without the genre's usual pseudo-Shakespearean gravitas; they sound like two deadbeat downtowners bullshitting at a bar. "

    Rarely screened, Rome 78—part of this week's James Nares retro at Anthology Film Archives—has nevertheless built up its own aura over the years, no doubt due to its subcultural provenance. The cast includes a crowd that the British-born Nares remembers today as "all sort of downtown personalities": James Chance and Pat Place of the Contortions (for which Nares himself played guitar), fellow musicians John Lurie and Lydia Lunch, club heroine Patti Astor, television survivor Lance Loud, and filmmaker Eric Mitchell. Today, Nares is best known as a painter: His large-brush abstractions partake of a coolly controlled happenstance that one might faintly relate to Rome 78's more ragged insouciance.

    Punctuated by in-camera flash-frames, off-kilter shots, and inappropriate laughter, Rome 78 (1978) embraces shabby-chic as a formal objective. Nares mocks up Ancient Rome by shooting in faux-classical sites like Grant's Tomb and Tribeca's American Thread Building, where a decrepit penthouse loft with a peeling-paint dome serves as an echoey stand-in for the imperial palace. The latter location required ingenuity: Posing as potential renters, Nares and associates asked the manager to show them the apartment, then unlocked the windows on the way out; a few hours later, they broke back into the space, full cast and crew in tow, to shoot the necessary scenes.

    At every moment in the film, New York circa 1978 bleeds uncontrollably into a flimsy pretense of first-century Rome. Scheming courtiers allude to intrigues in Gaul, Brittany, and the Lower East Side; Mitchell chain-smokes while seducing a black-lingerie-clad Lunch on a zebra-skin rug; the Emperor himself—astonishingly portrayed by twitchy, gap-toothed ectomorph David McDermott—declares his own divinity at Grant's Tomb by screaming above the honks and engine rumbles of the West Side Highway.

    Seen now, Rome 78 collapses three layers of dead civilization: The script conveys the waning days of the Roman imperium; the sets evoke the Empire State's 19th-century robber-baron capitalism; and the cast memorializes the last days of urban bohemia's counter-kingdom. "I don't think I was the first to draw a connection between the Roman Empire and the American empire," Nares states. "At that time, it really felt like things were falling apart. A real 'decline and fall' seemed very obvious, with the blocks of abandoned buildings and so forth. It was an easy call, really . . . .

    "It's my only attempt at a narrative film with actors. It has its moments—quite funny at times, quite beautiful at times, too.

    Sunday, December 16, 2007

    Cradle of Rome new Arcade Game at USA Today Arcade Zone

    This game from USA Today's Arcade zone does involve the Rome and the ancient world but I would recommend getting "Caesar IV" for more complex game play and much better graphics for the same price.




    "Build the heart of Ancient Rome and become its Emperor! Coliseum can become a good training school for your brave gladiators! And the Temple of all the Roman Gods will bring you luck! The fabulous Caesar’s land opens its gates in front of you.

    Imagine being given the chance to build Ancient Rome, the most legendary city of all time! One of the powerful capitals that have ever existed wants you to become its Emperor! You start at the beginning… First a village appears… Then you buy a fountain and a tavern… Will you choose the water mill or the blacksmith next? As you play more and earn enough money and supplies to buy larger buildings, watch your city grow into a vast and magnificent center of life, the heart of the antiquity! You'll be able to reconstruct masterpieces of Roman architecture, build the Coliseum to train gladiators, and even rebuild the Pantheon, the Temple of all the Rman Gods to bring you even greater luck! As you play and conquer addictive and intuitively designed puzzles and your city grows, the citizens who populate your city will proclaim you Emperor as a Head Priest considers a worthy tribute! The fabulous lands of Caesar open their gates in front of you in our new puzzle game: Cradle of Rome!

    Wednesday, October 03, 2007

    Ancient Rome Centerpiece of New Europa Universalis edition


    "Grand strategy games that model centuries of history across multiple continents can often be complex and intimidating, but the Europa Universalis series has always attempted to bridge the gap between hardcore, high-level strategy, and accessible, dynamic real-time gameplay. The series is now turning its sights to the ancient Roman Empire, with a brand-new setting, new armies, and many more new features. Producer Johan Andersson explains.

    The Roman era depicts some of the greatest cultural and military civilizations that have ever existed. We felt there was so much more of this era to explore, and that the time period lends itself perfectly to the type of deep and challenging strategy we have specialized in. In addition, we are all fans of the era, which helps immensely, since we will be well familiar with every inch of it after finalizing this project.

    There will be more than 50 playable nations ranging from Rome itself to smaller Gallic tribes. Of course, we have nations like Carthage, Egypt, and Macedonia as well. We chose 280 BC as our starting point because there was a type of balance between several major nations at that time, and essentially any of those major nations could have created an empire similar to that of Rome. Players will have different resources, geographical locations, characters, and governments at their disposal, which will define their strengths and the capabilities of the nations."

    Europa Universalis: Rome is set for release in the second quarter of 2008.

    Monday, July 02, 2007

    Days of Wonder offer intriguing board games


    I was researching a link to information about the Persian salt mummies and noticed a link to an interesting board game about ancient Egypt.

    The pyramids are crumbling, the temples are in ruins and even the nose of the Great Sphinx looks like it might fall off any day now. Cleopatra is one unhappy queen. Now she has called on the members of the Society of Architects to build her a magnificent new palace in Alexandria - with a Pharaohs ransom to the design that pleases her most. Cleopatra & the Society of Architects is the newest big-box board game from Days of Wonder. This fun and engaging family game includes a true, three-dimensional palace that players compete to build. Players strive to become the wealthiest of Cleopatras architects by constructing the most magnificent and valuable parts of her palace. The twist however is that players will be tempted to deal with shady characters and trade in materials of dubious origins in order to help them build faster. While these corrupt practices might allow an architect to stay a step ahead of the rest, they come with a high price ? cursed Corruption Amulets honoring Sobek, the Crocodile-god. When Cleopatra finally strolls into her new palace, at the end of the game, the most corrupt architect (the one with the most amulets) will be seized and offered as a sacrifice to her sacred crocodile. Only then will the wealthiest architect, from among those still alive, be selected and declared the winner of the game. The component design in Cleopatra is one of the most innovative that Days of Wonder has undertaken to date with dozens of 3D pieces, Column walls, Doorframes, Obelisks, Sphinxes, and a Palace Throne ? that create the sense youre truly constructing a royal palace. Players- 3-5 Ages 10 and up Playing Time- 60 minutes

    When I checked the company for other games I found this one about ancient Rome:

    In Colosseum you are a Roman impresario - producing great spectacles in your arena in the hope of attracting the most spectators to your events. You'll earn wealth and glory for each event you run, using it to build ever more ambitious events. Attract the most spectators to one of your events and you'll be granted the title of Grand Impresario, with tales of your extraordinary spectacles acclaimed throughout the empire! 3-5 Players Age 10+ 60-90 minutes Content1 Rules Booklet 1 Game Board 10 Arena pieces & Expansions 5 Emperor's Loges 10 Season Tickets 1 Emperor, 2 Consul and 3 Senator miniatures 80 Roman Coins 4 Podiums 152 Event Asset Tokens and Storage Bag 7 Star Performer Awards 30 Event Programs 18 Emperor Medals 6 Help Sheets Days of Wonder Online Access Number.

    I like the idea that these games can be played in 1 hr to 90 minutes. I love the beautiful graphics of computer games but most of them consume hours that I really can't spare at the moment.

    Saturday, April 14, 2007

    Playmobil's version of the Roman Empire displayed in Belgium


    Playmobil does its best to introduce little ones to the Roman Empire at a young age:

    "If you haven't heard of Playmobil then take me to your leader so that I can persuade him not to destroy this helpless planet of ours. Space exploration is one of the only aspects of human existence not covered by the Playmobil Expo in Verviers. Displayed on three floors of the former Wool Factory, dramas have been re-enacted behind Perspex, case after case lit with colour and character(s).

    A small boy ran around the Roman Empire exhibit incongruously uttering modern sounds of war while other children followed a quiz set by the organisers; one little girl was clearly tired of quizzing her little brother on the characters' occupations – "No, he's obviously a plumber!"

    Dutifully, I visited each and every display, stepping with ease from the Arctic to the Sahara, travelling from ancient Egyptian to the Viking era, leaping from a pirate galleon to a 747. But I stopped dead in my tracks – as did every male of every height – at the panorama that was the Wild West."

    Tuesday, March 13, 2007

    Gods & Heroes: Rome Rising slated for Summer 07 completion


    Recently the folks at Gamespot had a chance to try out the developing combat system driving the upcoming game "Gods and Heroes: Rome Rising".


    "Sony Online Entertainment and Perpetual Entertainment want you to start thinking about the upcoming Gods & Heroes not as a massively multiplayer role-playing game but as an action adventure massively multiplayer role-playing game. That's because the style of gameplay in Gods & Heroes is inspired by fighting such games as Mortal Kombat. When you attack something in Gods & Heroes, it looks like you're actually attacking it, and that translates into a much more intense feel to the combat." - Game spot


    What I thought was particularly interesting is the inclusion of a character builder:


    Characters can only be human, but you can choose a gender and a class, including gladiator, soldier, priest, and healer. The class that you select will determine which two Roman gods you can choose from to worship, and that will play a significant role throughout the game. After that, you can customize the appearance of your character, from various facial features using sliders (such as the size of eyes, the separation distance between them, and their color), to hairstyle, body build, skin tone, and more. In no time flat, we made a sleek female Roman soldier, as well as an albino male gladiator. - Gamespot