Showing posts with label board game. Show all posts
Showing posts with label board game. Show all posts

Monday, February 18, 2008

Europa Universalis: Rome to be released April 2008


This game will encompass the years 280 BC through 27 BC. Producer Johan Andersson describes the games and its features:

"The Roman era depicts some of the greatest cultural and military civilizations that have ever existed. We felt there was so much more of this era to explore, and that the time period lends itself perfectly to the type of deep and challenging strategy we have specialized in. In addition, we are all fans of the era, which helps immensely, since we will be well familiar with every inch of it after finalizing this project....There will be more than 50 playable nations ranging from Rome itself to smaller Gallic tribes. Of course, we have nations like Carthage, Egypt, and Macedonia as well. We chose 280 BC as our starting point because there was a type of balance between several major nations at that time, and essentially any of those major nations could have created an empire similar to that of Rome. Players will have different resources, geographical locations, characters, and governments at their disposal, which will define their strengths and the capabilities of the nations.

Players can set up trade routes to get access to other resources, appoint characters to various positions in their nation, elect different national ideas depending on their government type...and [they'll have] many more options. The outcome of Europa Universalis: Rome will completely depend on players' strategic and tactical choices.

There are six different units available in the game: militia (standard peasant levy); heavy infantry (such as the legionary); archers (missile troops, such as slingers); cavalry; horse archers (Parthians); and elephant cavalry.

The 3D map and improved terrain adds substantially to the look and feel of the game, and in some instances it will play into [certain] strategies. It's more difficult to open trade routes if your nations are separated by mountains, or to wage war over sea, unless you have a strong fleet. What will be visible to players will depend greatly on the strategies applied.

We've found what we believe is the perfect balance between a game with great strategic depth and scope, as well as a certain degree of complexity type, and a game that is easier for players to get into. We've also seen the importance of an intuitive interface, as that means gameplay can be kept intelligent and challenging at the same time as it can be welcoming to new players."

Wednesday, February 13, 2008

Fight with Alexander the Great in "Fate of Hellas"


JoWooD Productions announces a new title for 2008 and expands their strategy portfolio.

The RTS game "Fate of Hellas" combines economic development with tactical real time battles, all fully shown in 3D. In two campaigns with seven missions, each the player is able to take over control of the legendary people of Macedonia.

You will fight alongside Alexander The Great and bring peace to the city states of ancient Greece. Put together an army and fight with your soldiers for wealth and peace, becoming more successful than Alexander The Great has ever been. But beware: It will not be just your enemies that will envy you!

Features:

  • Thrilling realtime battles in ancient Greece - "Fate of Hellas" is an RTS game, which takes the player to ancient Greece: 2500 Years ago, before the rise of Rome, fierce battles between the Greeks and their enemies took place.
  • Build formations with your troops - 3 different formations for strategic fights!
  • Equip your troops with weapons from your defeated enemies - Pick up the weapons left behind by your enemies after you have killed them in combat
  • Besiege the citys of historic Greece! - The more cities you conquer, the greater your power on the battlefield
  • More than 60 different characters! - Different fighters, buildings, vehicles and many more
Fate of Hellas will be available in March 2008.

Monday, January 07, 2008

Slitherine Software and Osprey Publishing prepare to release Field of Glory manual

"Historical miniature wargaming as a popular hobby can be traced back to 1913 when the famous author H.G. Wells conceived and wrote the first commercial set of wargames rules “Little Wars.” In fact it goes back further still with Kriegsspiel in the early 19th century, and the ancient pharaohs were rumoured to have used model figures to plan their military campaigns.

We've come a long way since then. Today wargaming is an absorbing and fascinating pastime involving elements of tactical skill and chance, where armies of accurately researched and painted figurines march across realistically modelled battlefields to re-fight bygone wars. Have you got it in you to become an Alexander the Great?

Games can range from re-fights of actual historical battles to speculative “what ifs” matching armies against foes that never met. They can be stand-alone games in which a points system is used to ensure that both armies have a fair chance, scenario games with unequal forces such as an attack on a marching army or the defence of a river line, or even complex campaigns in which logistics and strategy are as important as tactical skill.

Ancient/Medieval wargaming covers the widest period of all, from the first organised armies circa 3,000 BC until the rising dominance of gunpowder weapons at the end of the 15th Century AD. The armies are colourful and varied and come equipped with all sorts of weaponry ranging from simple slings to the dreaded war elephants and scythed chariots."

Each member of the Field of Glory design team has a keen interest in ancient and medieval history, and between us we have amassed over 100 years of wargaming experience.

In this Field of Glory rulebook, you take the role of the army commander and his senior generals, giving the rules a top down style and feel. Historical accounts describe battles as a series of events and phases, rather than solely an account of constant action. With Field of Glory, we have also tried to reflect this ebb and flow of events on the battlefield.

Armies of this era had a common theme, whatever their organisation at the micro level. Each had a commander-in-chief and a few senior commanders who would take control of a wing, or the centre, or a sweeping charge. Subordinate to these was another layer of commanders who controlled the various tactical formations which generally consisted of a number of units grouped together. In Field of Glory we call these formations battle groups.

In Field of Glory you will take command of an army which consists of approximately 10-15 battle groups led by the C-in-C and his senior commanders. The game has been designed to ensure that, just as in reality, the commanders (you) are fully occupied with decision making from the outset. Your key objective is to outmanoeuvre the enemy army and concentrate your forces at critical points in the battle. This will then destroy the enemy's will to fight, deal a devastating blow to the morale of their commanders (your opponent) and allow you to win.

Iain McNeil, Director of Slitherine Software, also tells me they have been working with education entities to find ways to use their extensive knowledge of history and game engines to promote the teaching of history from ancient to modern times.

I find this particularly exciting since I have been trying to promote history through technology for years. Now if we could just blend in a little machinima and talking, customizable avatars...

Sunday, December 16, 2007

Cradle of Rome new Arcade Game at USA Today Arcade Zone

This game from USA Today's Arcade zone does involve the Rome and the ancient world but I would recommend getting "Caesar IV" for more complex game play and much better graphics for the same price.




"Build the heart of Ancient Rome and become its Emperor! Coliseum can become a good training school for your brave gladiators! And the Temple of all the Roman Gods will bring you luck! The fabulous Caesar’s land opens its gates in front of you.

Imagine being given the chance to build Ancient Rome, the most legendary city of all time! One of the powerful capitals that have ever existed wants you to become its Emperor! You start at the beginning… First a village appears… Then you buy a fountain and a tavern… Will you choose the water mill or the blacksmith next? As you play more and earn enough money and supplies to buy larger buildings, watch your city grow into a vast and magnificent center of life, the heart of the antiquity! You'll be able to reconstruct masterpieces of Roman architecture, build the Coliseum to train gladiators, and even rebuild the Pantheon, the Temple of all the Rman Gods to bring you even greater luck! As you play and conquer addictive and intuitively designed puzzles and your city grows, the citizens who populate your city will proclaim you Emperor as a Head Priest considers a worthy tribute! The fabulous lands of Caesar open their gates in front of you in our new puzzle game: Cradle of Rome!

Monday, July 02, 2007

Days of Wonder offer intriguing board games


I was researching a link to information about the Persian salt mummies and noticed a link to an interesting board game about ancient Egypt.

The pyramids are crumbling, the temples are in ruins and even the nose of the Great Sphinx looks like it might fall off any day now. Cleopatra is one unhappy queen. Now she has called on the members of the Society of Architects to build her a magnificent new palace in Alexandria - with a Pharaohs ransom to the design that pleases her most. Cleopatra & the Society of Architects is the newest big-box board game from Days of Wonder. This fun and engaging family game includes a true, three-dimensional palace that players compete to build. Players strive to become the wealthiest of Cleopatras architects by constructing the most magnificent and valuable parts of her palace. The twist however is that players will be tempted to deal with shady characters and trade in materials of dubious origins in order to help them build faster. While these corrupt practices might allow an architect to stay a step ahead of the rest, they come with a high price ? cursed Corruption Amulets honoring Sobek, the Crocodile-god. When Cleopatra finally strolls into her new palace, at the end of the game, the most corrupt architect (the one with the most amulets) will be seized and offered as a sacrifice to her sacred crocodile. Only then will the wealthiest architect, from among those still alive, be selected and declared the winner of the game. The component design in Cleopatra is one of the most innovative that Days of Wonder has undertaken to date with dozens of 3D pieces, Column walls, Doorframes, Obelisks, Sphinxes, and a Palace Throne ? that create the sense youre truly constructing a royal palace. Players- 3-5 Ages 10 and up Playing Time- 60 minutes

When I checked the company for other games I found this one about ancient Rome:

In Colosseum you are a Roman impresario - producing great spectacles in your arena in the hope of attracting the most spectators to your events. You'll earn wealth and glory for each event you run, using it to build ever more ambitious events. Attract the most spectators to one of your events and you'll be granted the title of Grand Impresario, with tales of your extraordinary spectacles acclaimed throughout the empire! 3-5 Players Age 10+ 60-90 minutes Content1 Rules Booklet 1 Game Board 10 Arena pieces & Expansions 5 Emperor's Loges 10 Season Tickets 1 Emperor, 2 Consul and 3 Senator miniatures 80 Roman Coins 4 Podiums 152 Event Asset Tokens and Storage Bag 7 Star Performer Awards 30 Event Programs 18 Emperor Medals 6 Help Sheets Days of Wonder Online Access Number.

I like the idea that these games can be played in 1 hr to 90 minutes. I love the beautiful graphics of computer games but most of them consume hours that I really can't spare at the moment.

Saturday, May 12, 2007

Ankh: Heart of Osiris


After a wild party at Pharaoh's pyramid, young Assil accidentally dumps holy urns and gets himself a death curse - there he also discovers the precious amulet Ankh.

Only Pharaoh can save Assil - however not only is it impossible to get an audition, but Assil also has another problem: Osiris, God of the Underworld, is after the Ankh.

Features
At last a new humorous Point&Click-Adventure in state of the art 3D-graphics with attention to detail.

A funny and romatic story in a mystical and inspiring setting.

Numerous original localtions and characters create an immerging atmosphere that will amaze you.

The puzzles are always integrated to the gameplay - forget frustrating logical puzzles that have nothing to do with the game.

Self-explaining, uncomplicated interface, fair difficulty-level and above all: black humour in abundance!