Showing posts with label Ancient wars. Show all posts
Showing posts with label Ancient wars. Show all posts

Saturday, April 25, 2009

Chariots of War on sale now at Gamespot


Although this title is listed as on sale for the next 88 hours, it will probably be available in Gamespot's "Blow Out Deals" section after that so I am giving everyone a heads up notice about it.

4000 years ago in the Cradle of Civilization, mighty Empires fought for water, resources and the arable land in the Fertile Crescent.

Play the Egyptians in chariots of war, Babylonians in bronze armour, screaming Nubian warriors, and the Assyrians behind their walls of stone.

Develop your country by producing commodities and sell them to your neighbours.

Raise glorious armies and wage wars of conquest. Roll over the plains in the childhood of Mankind with your Chariots of War!

Features
Play one of 58 different nations covering the entire Middle East. Build hundreds of buildings and city improvements.

Recruit units from nearly 30 different troop types for your invincible armies. A Random Event System depicts the era in colourful detail.

The happiness and welfare of your cities’ inhabitants will depend on overpopulation. Keep revolutionaries at bay by developing temples, entertainment and other buildings.

Constant technological advances will increase the development of your tribe. Trade in your resources with other territories and send diplomats out to gather information.

- Gamespot

Monday, January 07, 2008

Slitherine Software and Osprey Publishing prepare to release Field of Glory manual

"Historical miniature wargaming as a popular hobby can be traced back to 1913 when the famous author H.G. Wells conceived and wrote the first commercial set of wargames rules “Little Wars.” In fact it goes back further still with Kriegsspiel in the early 19th century, and the ancient pharaohs were rumoured to have used model figures to plan their military campaigns.

We've come a long way since then. Today wargaming is an absorbing and fascinating pastime involving elements of tactical skill and chance, where armies of accurately researched and painted figurines march across realistically modelled battlefields to re-fight bygone wars. Have you got it in you to become an Alexander the Great?

Games can range from re-fights of actual historical battles to speculative “what ifs” matching armies against foes that never met. They can be stand-alone games in which a points system is used to ensure that both armies have a fair chance, scenario games with unequal forces such as an attack on a marching army or the defence of a river line, or even complex campaigns in which logistics and strategy are as important as tactical skill.

Ancient/Medieval wargaming covers the widest period of all, from the first organised armies circa 3,000 BC until the rising dominance of gunpowder weapons at the end of the 15th Century AD. The armies are colourful and varied and come equipped with all sorts of weaponry ranging from simple slings to the dreaded war elephants and scythed chariots."

Each member of the Field of Glory design team has a keen interest in ancient and medieval history, and between us we have amassed over 100 years of wargaming experience.

In this Field of Glory rulebook, you take the role of the army commander and his senior generals, giving the rules a top down style and feel. Historical accounts describe battles as a series of events and phases, rather than solely an account of constant action. With Field of Glory, we have also tried to reflect this ebb and flow of events on the battlefield.

Armies of this era had a common theme, whatever their organisation at the micro level. Each had a commander-in-chief and a few senior commanders who would take control of a wing, or the centre, or a sweeping charge. Subordinate to these was another layer of commanders who controlled the various tactical formations which generally consisted of a number of units grouped together. In Field of Glory we call these formations battle groups.

In Field of Glory you will take command of an army which consists of approximately 10-15 battle groups led by the C-in-C and his senior commanders. The game has been designed to ensure that, just as in reality, the commanders (you) are fully occupied with decision making from the outset. Your key objective is to outmanoeuvre the enemy army and concentrate your forces at critical points in the battle. This will then destroy the enemy's will to fight, deal a devastating blow to the morale of their commanders (your opponent) and allow you to win.

Iain McNeil, Director of Slitherine Software, also tells me they have been working with education entities to find ways to use their extensive knowledge of history and game engines to promote the teaching of history from ancient to modern times.

I find this particularly exciting since I have been trying to promote history through technology for years. Now if we could just blend in a little machinima and talking, customizable avatars...

Monday, April 09, 2007

Playlogic releases Ancient Wars: Sparta Demo


I see that Playlogic International based in the Netherlands has released an online demo of their title "Ancient Wars: Sparta" that is due to be released this month:

"Sparta is based on the history of the ancient ages and their main nations. Spartans, Persians and Egyptians are fighting for influence around Little Asia, Europe and North Africa. Historical correct timeline is 500-450 BC and the action takes place with different campaigns for all three races. Sparta represents 3D strategy in real time with the new developed “Ancient Wars Engine” (AWE), where the player will have to use each nation’s powers to be superior over other competitors and build up a driving and ruling faction.

The main emphasis is on large-scaled battles and complex tactical manoeuvres. Additional to this, a new method of army equipment is represented. Warriors can be equipped with weapons and shields, can be put on horses or on chariots and be given special abilities. The player can collect abandoned weapons after battles or import powerful weapons from other cultures to build more powerful and different special units. Additionally the forces of nature are very important, because fire, find etc. will affect the whole environment. Cities can be upgraded (e.g. turned to fortresses), workers gather resources to ensure the economic part. Sparta offers every aspect RTS gamers like."

Features

  • Haunting storyline based on proven history 500-450 BC
  • Play three different tribes to conquer the known ancient world with 27 missions to play through
  • Huge choice of weapons, kit and armory
  • Usage of a self developed physics engine in RTS game play
  • Unique weapon equipping & trading system
  • Specific flora and fauna for different climate zones
  • Heroes with different role system effects
  • More than 15 different buildings for each tribe
  • Beautifully detailed full 3D environments
  • Breathtaking visuals with lovely details on every unit
  • Experienced team supported by the German “The Settlers” veteran Torsten Hess