| "Build the heart of Ancient Rome and become its Emperor! Coliseum can become a good training school for your brave gladiators! And the Temple of all the Roman Gods will bring you luck! The fabulous Caesar’s land opens its gates in front of you. | |
| Imagine being given the chance to build Ancient Rome, the most legendary city of all time! One of the powerful capitals that have ever existed wants you to become its Emperor! You start at the beginning… First a village appears… Then you buy a fountain and a tavern… Will you choose the water mill or the blacksmith next? As you play more and earn enough money and supplies to buy larger buildings, watch your city grow into a vast and magnificent center of life, the heart of the antiquity! You'll be able to reconstruct masterpieces of Roman architecture, build the Coliseum to train gladiators, and even rebuild the Pantheon, the Temple of all the Rman Gods to bring you even greater luck! As you play and conquer addictive and intuitively designed puzzles and your city grows, the citizens who populate your city will proclaim you Emperor as a Head Priest considers a worthy tribute! The fabulous lands of Caesar open their gates in front of you in our new puzzle game: Cradle of Rome! | |
Subsection of Roman Times:
News about current and upcoming games and entertainment based on Roman or ancient themes.
Sunday, December 16, 2007
Cradle of Rome new Arcade Game at USA Today Arcade Zone
Caligula Imperial Edition an Imperial Disappointment
For a number of years I have heard about the squabble over the lack of an X-rating for "Caligula" a movie based on a script by Gore Vidal. With such luminary actors as Malcolm McDowell, Peter O'Toole, Helen Mirren, and John Gielgud, I couldn't imagine it could be anywhere close to a modern rating of "X". When the Imperial Edition was released I couldn't help but see for myself so I pre-ordered it on Amazon.
Unfortunately, I watched the unrated edition first and was revolted by the inclusion of gratuitous sex scenes that had no purpose at all to advance the plot. The wardrobe department must have scrounged costumes from some old follies show and Vidal must not have spent much time reviewing historical accounts of the period either since there actually was a time when Caligula first ascended the thrown that he was reasonable to an extent and was generally liked by the Roman mob. I also think a contextual background would have helped viewers to understand why Caligula spun out of control when given the chance to be the most powerful man on earth. Of course I was particularly irritated by the opening statement about "Pagan Rome" inferring that the events would not have happened if Rome had been Christian at the time. Oh, please!!! The brutality of Christian Rome could match that of Pagan Rome blow for blow!
I did enjoy reading about the background of the making of this "epic":
"Caligula is the stuff, or rather the spunk, of legend. The 1979 epic T&A-fest is based on real-life legend: the rapid ascendancy and downfall of Roman Emperor Gaius Julius Caesar Augustus Germanicus (“Little Boots” for short). Caligula is also a Hollywood legend, revered and ridiculed from the moment of its cinematic conception. The film’s production history is difficult to piece together, but goes something like this:
Gore Vidal wrote a screenplay. Unable to secure adequate funding, he appealed to Penthouse founder Bob Guccione. Fiduciary aid was provided on one condition—that Caligula take the orgy to the next level. Vidal accepted Emperor Guccione’s demands. Italian director Tinto Brass, of Salon Kitty (1976) fame, signed on. Danilo Donati, a favorite of Fellini’s, was hired to construct ostentatious sets and render trompe l’oeil backgrounds. An all-star cast was assembled. Debaucheries were orchestrated and shot. Chaos soon descended. Guccione championed the inclusion of several minutes of hard-core pornography. Vidal and Brass both renounced the film, at different times and for different reasons. Malcolm McDowell has described his experience of Caligula as rape-like. Helen Mirren has more positively invoked an acid trip."- by Sarah Kessler, The Brooklyn Rail
Wednesday, October 03, 2007
Ancient Rome Centerpiece of New Europa Universalis edition
"Grand strategy games that model centuries of history across multiple continents can often be complex and intimidating, but the Europa Universalis series has always attempted to bridge the gap between hardcore, high-level strategy, and accessible, dynamic real-time gameplay. The series is now turning its sights to the ancient Roman Empire, with a brand-new setting, new armies, and many more new features. Producer Johan Andersson explains.
The Roman era depicts some of the greatest cultural and military civilizations that have ever existed. We felt there was so much more of this era to explore, and that the time period lends itself perfectly to the type of deep and challenging strategy we have specialized in. In addition, we are all fans of the era, which helps immensely, since we will be well familiar with every inch of it after finalizing this project.
There will be more than 50 playable nations ranging from Rome itself to smaller Gallic tribes. Of course, we have nations like Carthage, Egypt, and Macedonia as well. We chose 280 BC as our starting point because there was a type of balance between several major nations at that time, and essentially any of those major nations could have created an empire similar to that of Rome. Players will have different resources, geographical locations, characters, and governments at their disposal, which will define their strengths and the capabilities of the nations."
Europa Universalis: Rome is set for release in the second quarter of 2008.
Tuesday, October 02, 2007
Settlers VI: Rise of an Empire Released
In this game, the player builds lively, bustling towns in a medieval world. Everything is visible, lovingly animated and realistic.
Each settler has his or her own daily routine, with a range of different actions and behaviours that can be observed by the player at all times.
This enables him to get the best out of his Settlers, build up a flourishing economy, tend to his settlers' needs, and protect his empire against danger from the outside.
By expanding his empire, the player can aspire to becoming a legendary king or queen.
The most popular features of the predecessors in the series have been retained, and many of the fans desires and wishes were incorporated into the new game to create a very special Settlers atmosphere.
The result is a realistic medieval world, captured in intricate detail. The game features an immersive, yet transparent economic system based on the resources, wares and goods produced by the settlers in their various trades and occupations.
Features
A very special Settlers atmosphere in a lively medieval game world!
The primary objective of the game is to create large, lively medieval towns.
The settlers interact with each other in a completely natural way and have wants and needs of their own.
Female settlers appear for the first time in the series: Men and women fall in love with each other and marry.
The lively, detailed game world is rich in animal and plant life.
The settlers' busy life is presented in lovingly rendered animations that show what is going on in a transparent way.
The world is divided into four climatic zones with changes of season and weather which influence expansion and resource gathering.
The best Settlers game of all time, featuring the best from previous games and lots of gameplay innovations!
The game's instant accessibility and gentle learning curve ensure long-lasting fun; even in advanced game missions, new features are introduced.
All interventions by the player are reflected in the behaviour of his subjects and made transparent through the animations in the game world.
Starting with a small settlement, the player builds up flourishing towns, maintains trade relations, and claims land and villages. This requires diplomatic skills.
Mining, gathering resources, and food production result from wise planning and the various occupations of the settlers.
Goods transport is optimized through skilful road planning. Upgrading buildings step-by-step improves the effectiveness of the economy and towns.
By hiring travelling entertainers and organizing fairs, the player acts as a matchmaker by enabling male and female settlers to get to know each other.
The player can build walls to protect his towns from enemy attacks. In military actions, the player must prove that he has built up his empire in such a way that it can defend itself effectively.
Missions featuring noble knights with various skills accompany the player through the epic storyline penned by Jeff Grubb.
Included in the game: dynamic single player campaign, freeplay mode with a multitude of maps, numerous multiplayer options via LAN and Internet, and a map editor.
Wednesday, September 12, 2007
The Mummy Returns Live Stage Show
I stumbled across this website today when I was looking for promotional images from The Mummy 3. I didn't realize there was a traveling Mummy Returns Live show. I would love to see it but couldn't find any schedule for it.
"The The Mummy Returns LIVE!
Don't wake it!
Imhotep and Anck-Su-Namun have unleashed the Mummies curse. Our heroes, Ardeth Bay and Rick O'Connell, need your help! But be warned, 'Think twice before entering as you may never escape alive!'
Be thrilled and more than a little wary as you venture inside the dark tomb. Look out for menacing demons and ancient ghouls as the world as you know it is turned upside down. It's a race against time to make sure the evil Mummy never rises!
The experience
The stage show can host over 750 patrons an hour through an exhilarating and nail-biting set of 8 darkly ominous theatrical scenes. As you move through the scenes, up to 12 cast members will take you on a journey through a grisly underworld. Be careful and keep an eye on our heroes, there are nasty surprises waiting around every corner!"
Role of Evie Recast in Mummy 3: Tomb of the Dragon Emperor
Bello, who takes over as Evelyn Carnahan from Oscar winner Rachel Weisz, even dyed her trademark blond locks auburn for the Rob Cohen-directed actioner. The actress says her version of Evey, wife of adventurer Rick O'Connell (Brendan Fraser), will be tougher than Weisz's bookish heroine.
"She has the same name, but she's a very different character than Rachel played," Bello informed Sci Fi Wire at the Toronto International Film Festival. "She's a bad-ass action chick. I had to train a lot. I had to do wushu, a martial-art form, some kickboxing, swordfighting, rifle training for a couple of months before we even started shooting."
Pompeii film delayed, Roman Polanski withdraws
"Oscar-winning director Roman Polanski has pulled out of a screen adaptation of Robert Harris's best-selling novel Pompeii, reports say.
"I put a lot of work and energy into the development of Pompeii, so it is not without regret I have to decline my further involvement," he said.
Filming of the $130m (£64m) movie was to have begun in Italy this summer.
According to Screen Daily, however, the 74-year-old film-maker was unable to commit to a postponed shooting date."
Thursday, September 06, 2007
A Salute to Ray Harryhausen developed with iClone 2.1 Software
"Jason and the Argonauts" is one of my son's favorite films from his childhood as well. Recently, I was teasing him about the ponderous soundtrack and he said "Hey, you don't criticize a classic!!" I'm going to send him a link to this video so he can enjoy it as much as I did.
Monday, August 20, 2007
Last Legion suffers from Weak Lead and Weak Director
Well, I saw The Last Legion on Saturday afternoon and must admit, even though I wasn't expecting a lot, it was still a bit of a disappointment. It was supposedly based on Manfredi's book but the screenwriter used only the beginning and the end and skipped all of the hair raising journey across Gaul and narrow escapes from Wulfila. Kevin McKidd's screen intensity as Wulfila outshone almost everyone else and instead of capitalizing on it, the director chose to limit his screen time and spend an inordinate amount of time focusing on the PG-13 adolescent fencing between Aurelius and the woman warrior, Mira.
I'm afraid I also found Colin Firth less than charismatic and his performance rather lackluster. There was no sense of comradeship with little band of men and not enough screen development of each member of the group to generate pathos when one of them died.
The young man that played Romulus Augustulus, Thomas Sangster, was good and those piercing eyes should serve him well if he should make acting a long term career choice. I see he already has quite a start on an impressive filmography even at his young age.
Although a little low key at times, Ben Kingsley did a good job as Ambrosinus/Merlin and could join the ranks of Liam Neeson and Ian McKellen as a believable "wise mentor" figure. Indian actress Aishwarya Rai was beautiful and quite physically energetic despite the confines of a PG-13 script. It's just too bad she didn't have someone to play opposite that could engender more screen chemistry.
I'm disappointed that Alexander Siddig, another fine actor as evidenced by his turn in Syriana, was given practically a cameo role as the Byzantine ambassador who was quickly dispatched after revealing that the emperor of the East had chosen to recognize Odoacer rather than give refuge to the boy Romulus. And, John Hannah was totally miscast as complicit Senator Nestor. In fact, a friend of mine said she wondered if his death scene was supposed to be humorous!
As for director, Doug Lefler, he'd better not give up his day job as a storyboard artist.
Wednesday, July 25, 2007
The Last Legion promoters gearing up for August release
The marketing blitz for "The Last Legion" has started with the release of it's official movie poster.
"Rome, 476AD. The Roman Empire is under threat. A mighty force for almost 500 years, at its height Rome’s power spread from Mesopotamia in the east to the Iberian peninsula in the west, from the Rhine and Danube in the north to Egypt in the south. This story follows the events surrounding the historical capture of Romulus Augustus and his imprisonment on the island of Capri.
On the day of the coronation, as the whole of Rome gathers to watch the proceedings, Ambrosinus, the shaman who is a mentor and tutor to Romulus, predicts danger. Orestes is worried for his son’s safety and appoints Aurelius, the tribune of the fourth legion, as his personal guard. That night Aurelius and his legionnaires are confronted by a real danger—Odoacer and his army of Goths have returned to the outskirts of Rome to conquer the city.
With a deafening roar, the Barbarian army storm the city. A terrible battle ensues, the brutal invaders show no mercy and blood flows through the streets.
With Orestes and his wife Julia slaughtered, Romulus is captured along with Ambrosinus and both are taken to the island fortress of Capri built by the emperor Tiberius. It is there that Romulus finds the mythical sword of Caesar that holds the prophecy ‘One edge to defend, one to defeat; In Britannia was I forged…to fit the hand of he...who is destined to rule’."
I read the book by Valerio Manfredi and found it well paced and the characters better developed than those in Manfredi's previous books. Of course I'm also anxious to see Kevin McKidd, our dear Vorenus from HBO's Rome, playing the relentless villain, Wulfila. This film is scheduled for an August 17 release in the US.
Putting the Sin back in Cinema?
"Directed by Wain and written by Wain and Marino, THE TEN presents a series of interconnected comic sketches designed to reinterpret – and reinvent – the Ten Commandments, making them “meaningful” (and funny) to a young, hip, audience of contemporary sinners. With each story told in a different style, but containing overlapping characters and themes, the film is a grand burlesque boasting an all-star cast that puts the sin back in cinema."
Wednesday, July 04, 2007
Medieval II: Total War Kingdoms Coming Soon!
Medieval II: Total War Kingdoms will feature 4 brand new campaigns, including an opportunity to more fully explore The New World that was unlocked toward the end of Medieval II.
In the Americas campaign, players will be able to retrace the steps of Hernán Cortés in 1519, as he seeks to explore and conquer The New World.
Players can earn the support of Spain and explore the mystery and riches of the New World, or take control of the Aztec or Native American factions and call on the Gods and the bravery of vast armies to see off this new threat.
Three other campaigns will offer more detailed “magnifying glass” campaigns within Great Britain, Northern Europe and the Holy Land, with many more regions than were originally shown in Medieval II.
13 new playable factions and over 150 new units, Kingdoms will allow players to control thousands of men on a single battlefield and lead them into conflict with new hero characters such as Richard The Lionheart and Saladin, each armed with new, powerful battlefield abilities.
In addition, players will use moated forts to garrison vast armies or seize control of key strategic points and explore new technology trees, governed by religion and prestige.
Players can experience a bloody clash between pagans and Christians in the Northern European Teutonic Wars, or take control of one of 5 factions in the Britannia campaign when England faces war on 4 fronts as once conquered lands rise up against them.
Kingdoms will also include a new expanded Crusades campaign, where players renew their fight for control of the Holy Lands, with new factions, devastating new units such as the terrifying Greek Flame Thrower, legendary heroes and powerful holy relics.
Features
More than 75 hours of epic new gameplay.
Four huge new campaigns: Britannia, The Crusades, The Teutonic Wars and The Americas.
13 new playable factions, including Aztec and Native American factions.
Over 150 new units, including the devastating Greek Flamethrower.
Follow in the steps of Hernán Cortés and explore a vastly expanded New World map.
Open up a wide array of new regions in the Americas, plus four brand new factions and a cast of new agent characters.
Experience unprecedented detail, including 30 regions of Britain and a region map of Teutonic Europe.
Control multiple armies in battle - command reinforcement armies.
New hero characters feature powerful battlefield abilities. Encounter a huge roster of new historical characters and events.
Build permanent forts to garrison troops or seize control of key strategic points.
Release Date: Aug 29, 2007
Monday, July 02, 2007
History Channel and maker of "Legion" team up for "Great Battles of Rome"
"With a name like The History Channel: Great Battles of Rome, it's not too difficult to figure out what this game is about. Developed by Slitherine Software, Great Battles of Rome is a tactical battle simulator that lets you control Roman legions in battle against their many foes. Like Slitherine's previous games, Great Battles of Rome focuses just on battles. There's no strategic layer that presents you with a map of the Roman world, so you don't have to worry about moving armies around the map or managing cities. All you have to worry about is managing your army, both in and between battles.
There will be more than 100 battles in the game, divided among 14 Roman campaigns. They're all linear, too, so you must win a battle in order to progress to the next one. Most battles will be won and lost in the planning phase, before the fighting even begins. During the planning phase, you deploy your troops onto the battlefield, taking into account terrain and tactics. You'll then give them initial orders and formations for when the battle starts. For instance, you might want infantry to hold in place, and cavalry to move forward and charge. Your opening moves and stances will be critical, because once the battle begins you won't be able to micromanage it. Instead, you'll have only a limited number of points, which you can use to issue orders. That's to model the difficulty of generals to manage a battle once it has begun.
Should you win the battle, you'll move on to the army management screen, which lets you recruit and customize squads. You can control up to 20 different squads, consisting of more than 20 troop types. There are infantry, cavalry, archers, and whatever else you'd expect from this era in history, such as elephants. You earn gold for winning battles, and you can use it to purchase new squads, replace losses in existing squads, pay for specialized training for squads, or buy better weapons and equipment for your troops. The amount of customization and training is extensive, so you can really make your squads feel like your own. Once everything is set up the way you want, you'll launch into the next battle.
The battles are historically based, so you may battle Germanic barbarians in the North or campaign in much warmer climes. Each battle presents a different tactical challenge thanks to the terrain. Rough terrain might make things difficult for mounted units and ideal for infantry, while open terrain reverses the situation. Woods or hills might create obstacles that can be used to your advantage. You'll also need to study the composition of the enemy force and its deployments. If you see a weakness in their lines, figure a way to exploit it. You don't need to kill everyone in order to win a battle. That rarely happens in history. Instead, you just need to kill enough of them to make the survivors panic and flee."
Days of Wonder offer intriguing board games
I was researching a link to information about the Persian salt mummies and noticed a link to an interesting board game about ancient Egypt.
The pyramids are crumbling, the temples are in ruins and even the nose of the Great Sphinx looks like it might fall off any day now. Cleopatra is one unhappy queen. Now she has called on the members of the Society of Architects to build her a magnificent new palace in Alexandria - with a Pharaohs ransom to the design that pleases her most. Cleopatra & the Society of Architects is the newest big-box board game from Days of Wonder. This fun and engaging family game includes a true, three-dimensional palace that players compete to build. Players strive to become the wealthiest of Cleopatras architects by constructing the most magnificent and valuable parts of her palace. The twist however is that players will be tempted to deal with shady characters and trade in materials of dubious origins in order to help them build faster. While these corrupt practices might allow an architect to stay a step ahead of the rest, they come with a high price ? cursed Corruption Amulets honoring Sobek, the Crocodile-god. When Cleopatra finally strolls into her new palace, at the end of the game, the most corrupt architect (the one with the most amulets) will be seized and offered as a sacrifice to her sacred crocodile. Only then will the wealthiest architect, from among those still alive, be selected and declared the winner of the game. The component design in Cleopatra is one of the most innovative that Days of Wonder has undertaken to date with dozens of 3D pieces, Column walls, Doorframes, Obelisks, Sphinxes, and a Palace Throne ? that create the sense youre truly constructing a royal palace. Players- 3-5 Ages 10 and up Playing Time- 60 minutes
When I checked the company for other games I found this one about ancient Rome:
I like the idea that these games can be played in 1 hr to 90 minutes. I love the beautiful graphics of computer games but most of them consume hours that I really can't spare at the moment.
Saturday, May 12, 2007
Ankh: Heart of Osiris
After a wild party at Pharaoh's pyramid, young Assil accidentally dumps holy urns and gets himself a death curse - there he also discovers the precious amulet Ankh.
Only Pharaoh can save Assil - however not only is it impossible to get an audition, but Assil also has another problem: Osiris, God of the Underworld, is after the Ankh.
Features
At last a new humorous Point&Click-Adventure in state of the art 3D-graphics with attention to detail.
A funny and romatic story in a mystical and inspiring setting.
Numerous original localtions and characters create an immerging atmosphere that will amaze you.
The puzzles are always integrated to the gameplay - forget frustrating logical puzzles that have nothing to do with the game.
Self-explaining, uncomplicated interface, fair difficulty-level and above all: black humour in abundance!
Wednesday, May 02, 2007
Ancient Wars: Sparta filled with beautifully detailed images
I see that "Ancient Wars: Sparta" has been released and is presently being offered on GoGamer during one of their 48-hour specials for only $27.90. I checked the game review on Gamespot and noticed it received a "fair" rating from the pros but a "good" rating from the regular gamers posting reviews. I browsed through the 111 screen shots and loved the detail of the imagery, particularly the sea battle scenes so I decided it was worth the $27.90 just for the pleasure of looking at the scenery alone! If the game itself is interesting, and it sounds like it would be from the overall description of the game play including the ability to individually select weapons for your troops, that will be icing on the cake.
I am also interested in the possibility of creating online history vignettes using text from original sources accompanied by images like those in this game. It would be even better if I could capture short action clips to use in the presentation.
Saturday, April 14, 2007
Playmobil's version of the Roman Empire displayed in Belgium
Playmobil does its best to introduce little ones to the Roman Empire at a young age:
"If you haven't heard of Playmobil then take me to your leader so that I can persuade him not to destroy this helpless planet of ours. Space exploration is one of the only aspects of human existence not covered by the Playmobil Expo in Verviers. Displayed on three floors of the former Wool Factory, dramas have been re-enacted behind Perspex, case after case lit with colour and character(s).
A small boy ran around the Roman Empire exhibit incongruously uttering modern sounds of war while other children followed a quiz set by the organisers; one little girl was clearly tired of quizzing her little brother on the characters' occupations – "No, he's obviously a plumber!"
Dutifully, I visited each and every display, stepping with ease from the Arctic to the Sahara, travelling from ancient Egyptian to the Viking era, leaping from a pirate galleon to a 747. But I stopped dead in my tracks – as did every male of every height – at the panorama that was the Wild West."
Monday, April 09, 2007
Playlogic releases Ancient Wars: Sparta Demo
I see that Playlogic International based in the Netherlands has released an online demo of their title "Ancient Wars: Sparta" that is due to be released this month:
"Sparta is based on the history of the ancient ages and their main nations. Spartans, Persians and Egyptians are fighting for influence around Little Asia, Europe and North Africa. Historical correct timeline is 500-450 BC and the action takes place with different campaigns for all three races. Sparta represents 3D strategy in real time with the new developed “Ancient Wars Engine” (AWE), where the player will have to use each nation’s powers to be superior over other competitors and build up a driving and ruling faction.
The main emphasis is on large-scaled battles and complex tactical manoeuvres. Additional to this, a new method of army equipment is represented. Warriors can be equipped with weapons and shields, can be put on horses or on chariots and be given special abilities. The player can collect abandoned weapons after battles or import powerful weapons from other cultures to build more powerful and different special units. Additionally the forces of nature are very important, because fire, find etc. will affect the whole environment. Cities can be upgraded (e.g. turned to fortresses), workers gather resources to ensure the economic part. Sparta offers every aspect RTS gamers like."
Features
- Haunting storyline based on proven history 500-450 BC
- Play three different tribes to conquer the known ancient world with 27 missions to play through
- Huge choice of weapons, kit and armory
- Usage of a self developed physics engine in RTS game play
- Unique weapon equipping & trading system
- Specific flora and fauna for different climate zones
- Heroes with different role system effects
- More than 15 different buildings for each tribe
- Beautifully detailed full 3D environments
- Breathtaking visuals with lovely details on every unit
- Experienced team supported by the German “The Settlers” veteran Torsten Hess
Monday, March 19, 2007
Rich Persian history portrayed in new animated film
He suggested Iran should make more programs like Jamshid and the Sun to depict the reality of its history and to replace what he described as "imaginary heroes" fabricated by Hollywood.
"The Tablet of Human Rights by Cyrus the Great and a famous poem by Iran's Sa'di at the United Nations is evidence of the peaceful way of life which Iranians have always searched for," Yaghma'ian said during the forum.
Tuesday, March 13, 2007
Gods & Heroes: Rome Rising slated for Summer 07 completion
Recently the folks at Gamespot had a chance to try out the developing combat system driving the upcoming game "Gods and Heroes: Rome Rising".
"Sony Online Entertainment and Perpetual Entertainment want you to start thinking about the upcoming Gods & Heroes not as a massively multiplayer role-playing game but as an action adventure massively multiplayer role-playing game. That's because the style of gameplay in Gods & Heroes is inspired by fighting such games as Mortal Kombat. When you attack something in Gods & Heroes, it looks like you're actually attacking it, and that translates into a much more intense feel to the combat." - Game spot
What I thought was particularly interesting is the inclusion of a character builder:
Characters can only be human, but you can choose a gender and a class, including gladiator, soldier, priest, and healer. The class that you select will determine which two Roman gods you can choose from to worship, and that will play a significant role throughout the game. After that, you can customize the appearance of your character, from various facial features using sliders (such as the size of eyes, the separation distance between them, and their color), to hairstyle, body build, skin tone, and more. In no time flat, we made a sleek female Roman soldier, as well as an albino male gladiator. - Gamespot