Friday, May 16, 2008

James Nares' Rome 78 screened at Anthology Film Archives in New York


Not far into Rome 78, James Nares's unlikely rendering of a sword-and-sandal costume drama on the minuscule format of Super-8 sound film, two soldiers clad in armor and togas lean against what one might generously imagine to be the walls of the Roman Senate, but is more likely a cheaply renovated East Village apartment. The pair discusses the increasingly erratic actions of Emperor Caligula without the genre's usual pseudo-Shakespearean gravitas; they sound like two deadbeat downtowners bullshitting at a bar. "

Rarely screened, Rome 78—part of this week's James Nares retro at Anthology Film Archives—has nevertheless built up its own aura over the years, no doubt due to its subcultural provenance. The cast includes a crowd that the British-born Nares remembers today as "all sort of downtown personalities": James Chance and Pat Place of the Contortions (for which Nares himself played guitar), fellow musicians John Lurie and Lydia Lunch, club heroine Patti Astor, television survivor Lance Loud, and filmmaker Eric Mitchell. Today, Nares is best known as a painter: His large-brush abstractions partake of a coolly controlled happenstance that one might faintly relate to Rome 78's more ragged insouciance.

Punctuated by in-camera flash-frames, off-kilter shots, and inappropriate laughter, Rome 78 (1978) embraces shabby-chic as a formal objective. Nares mocks up Ancient Rome by shooting in faux-classical sites like Grant's Tomb and Tribeca's American Thread Building, where a decrepit penthouse loft with a peeling-paint dome serves as an echoey stand-in for the imperial palace. The latter location required ingenuity: Posing as potential renters, Nares and associates asked the manager to show them the apartment, then unlocked the windows on the way out; a few hours later, they broke back into the space, full cast and crew in tow, to shoot the necessary scenes.

At every moment in the film, New York circa 1978 bleeds uncontrollably into a flimsy pretense of first-century Rome. Scheming courtiers allude to intrigues in Gaul, Brittany, and the Lower East Side; Mitchell chain-smokes while seducing a black-lingerie-clad Lunch on a zebra-skin rug; the Emperor himself—astonishingly portrayed by twitchy, gap-toothed ectomorph David McDermott—declares his own divinity at Grant's Tomb by screaming above the honks and engine rumbles of the West Side Highway.

Seen now, Rome 78 collapses three layers of dead civilization: The script conveys the waning days of the Roman imperium; the sets evoke the Empire State's 19th-century robber-baron capitalism; and the cast memorializes the last days of urban bohemia's counter-kingdom. "I don't think I was the first to draw a connection between the Roman Empire and the American empire," Nares states. "At that time, it really felt like things were falling apart. A real 'decline and fall' seemed very obvious, with the blocks of abandoned buildings and so forth. It was an easy call, really . . . .

"It's my only attempt at a narrative film with actors. It has its moments—quite funny at times, quite beautiful at times, too.

Wednesday, May 14, 2008

If you speak Greek

If you or your children speak Greek, the Foundation of the Hellenic World produces several multimedia educational games about various topics in Greek history:

Searching for Alexander the Great
Travel with Jason and Danae and follow the course of Alexander the Great! Travel around the world, see museums and monuments and learn about the civilizations that were influenced by the Macedonian king all over the world!






Have fun with amazing games, collect objects that testify to the glorious history of Alexander the Great, solve the riddles and face the obstacles of the cunning Leo Foxy. At your disposal there will be a large encyclopaedia with all the necessary information! Do not waste any time! Create your own presentations and take part in the great competition of the game. Discover the ancient civilization and unfold the magic world of Hellenic history, in an educational game that combines learning and action!



In our new adventure, with Jason and Danae as the leading characters, you will discover the unique history of Alexander the Great. In the beginning of the game, listen carefully to the information provided by the teacher at school regarding the paper you must prepare, which is a presentation of the Macedonian king. Solve the initial riddle, take the book with the rules of participation, which is also the manual of the game, and prepare yourselves for a magic journey to history!


Lead Jason and Danae to the areas of their yard and speak with the heroes that are in the rooms: their advises and inventions will be very useful! If you search well and use your power of reasoning, you will manage to collect the necessary gear which will help you to travel in nearby and far away destinations and discover unknown aspects of the fearless Alexander the Great. You should ask the people you meet in your way, you will see impressive museums, mysterious tombs and traditional Greek hamlets, in order to collect as many objects as possible so you can create your own unique presentation.


When you return to school you will have the opportunity to prepare your presentation and, when you are ready, to show it to your classmates! But the most important fact is that you can save it and send it to us, participating thus in the competition that will regularly take place, with great gifts.



Language:
Greek!

Mystery in ancient Miletus
"Mystery in ancient Miletus" is a game in which knowledge and entertainment coexist harmoniously. It is addressed to children above the age of 10, but also to everyone who wishes to learn about ancient Miletus in a pleasant way. Starting the application, the player has the possibility to meet the family of the heroes of the series "Jason & Danae".

He can also colour various images with the heroes and print them out in colour or black and white.




The game is essentially divided into two parts. The first part consists exclusively of cartoons. The player "experiences" the game through the eyes of its leading characters, Jason (High School student) and Danae (Primary School student). The heroes, always under the guidance of the player, must in the beginning roam through the areas of their residence, in order to collect more information about the story of the game.


In these areas there are hidden many riddles, which every time include a new element that furthers the development of the story. Their solution leads to key objects that contribute to the solution of the game.

After they collect all necessary information, the heroes are ready to "travel" to ancient Miletus.




The second part of the game includes a tour to ancient Miletus, which takes place through the use of interactive virtual reality video (QuickTime VR). Through it, the player experiences the area as it was in the Roman Period, as does the visitor of "Kivotos", FHW's virtual reality system. The successive images (QuickTime VR) that have been used allow for the 360o visual coverage of the areas, solely using the mouse. At the same time, brief historical information is provided for every area.

Historical information appears both in text form and images as well as in video format, which comes from the documentary "Miletus... A City in Four Dimensions". In addition, the CD-ROM includes a glossary and an encyclopaedia with historical data about Miletus, information about the areas and the buildings, the important people that lived in this city, general information about various sports and buildings of Antiquity, but also many ancient sayings.

And some advice!!! Try to call from the devise in the room of uncle Pericles. All telephone numbers can be found on the bulletin board. You will discover many secrets, which will help you solve the game.

Language: Greek!

Age of Conan due to be released May 20


"Cruel Gods, Mythical Creatures, Lost Civilizations and a Struggling Human Race!
In a world filled with cruel gods, mythical creatures, lost civilizations and a struggling human race, the mighty barbarian has finally seized the throne as king of Aquilonia. But Conan’s rule is on the brink of chaos, spiraling towards the doom of ancient evils.
The First Official Conan Online RPG Sends You on a Brutal Journey...
A brutal journey in the footsteps of the worlds’ greatest fantasy hero. Meet Conan’s friend and foes, battle demons and monsters known from 70 year of Conan history, and step up to the ultimate challenge and befriend the mighty king Conan himself."

Friday, May 02, 2008

The Fall of the Roman Empire gets collector's edition treatment


"The Fall of the Roman Empire is the second entry in The Miriam Weinstein Collection. (The first was El Cid.) It's one of those, big sprawling epics with an incredible cast: Alec Guinness, Sophia Loren, Omar Sharif, James Mason, Christopher Plummer and Stephen Boyd. Whew.

DVD extras include a copy of the original 1961 souvenir pogram, production stills, and a bunch of featurettes about the Madrid location shoot, the Hollywood version vs. actual history, the theatrical trailer and more.

You remember the story. Boy meets girl. Boy is slated to rule the empire. Boy loses both empire and girl. Boy kills her insane brother, rescues her from certain death, renounces the throne and escapes to live happily ever after while the empire collapses. Well, it’s not your typical love story.

The Fall of the Roman Empire is an action-packed epic tale, beautifully filmed, with lavish costumes, sets, and thousands of extras - the sort of grandiose undertaking which is now done using CGI. The funeral of Marcus Aurelius was one of the more impressive scenes, and the basis of the plot is the struggle to see who will succeed him. His son Commodus (Christopher Plummer) is an increasingly crazy but clever man who outmaneuvers Livius (Stephen Boyd), his competition for the throne, at every turn - in large part because Livius is the plodding, honorable, nice guy who can be relied upon to act a certain way. Lucilla (Sophia Loren) isn’t a pawn on the chessboard, she’s a real player in all the intrigue.

The action is continuous, and while enjoyable, some of it seems pointless - the chariot race was a pleasure to watch but didn’t move the plot forward. Still, the movie progresses steadily toward the inevitable, and the journey is captivating. The battle scenes were very well done, and considering that this movie lacked all of the technological tricks of today’s epic films, the film is truly phenomenal. For fans of the movie Gladiator, The Fall of the Roman Empire is a must-see."

Lego and Lucas Arts to release Lego Indiana Jones in June


"Lego and LucasArts is obviously a winning combination. The previous pairings of the two brands in the various Lego Star Wars games have been nothing but money makers for the brands and publishers involved. So it came as no surprise when LucasArts earlier this year revealed that another of its flagship characters--swashbuckling action man Indiana Jones--was getting his block on in Lego Indiana Jones. The new game--which is set for release on practically every game platform in the second quarter of this year--will cover all of the action of the first three Indiana Jones movies (no Crystal Skull here), and we got to see how the game is shaping up today at a special LucasArts GDC event.

Just like the first Lego Star Wars games, Lego Indiana Jones will break down each of the original three films into six episodes focusing on each particular movie's key action scenes. The very first location showed by LucasArts in today's demo was the game's hub world, which functions similarly to the cantina in the first Lego Star Wars. The hub world in this game is Jones' place of work (his day job, not his archaeology gig), Barnett College, and it's where players will access the game's various levels. After a brief tour of the college, the LucasArts rep jumped straight into the first level of the game, which takes place in the opening sequence of Raiders of the Lost Ark. From the following cutscene, it's clear to see developer Travellers' Tales has injected this game with the same mix of reverence for the source material mixed in with a healthy dose of humor seen in previous Lego games. This level copies the opening of Raiders almost exactly, right down to Satipo (played by Alfred Molina in the film) taking out that arrow stuck in the tree and tasting the poison on it. The comic relief comes in the form of three porter characters who are following Indy and one by one get accidentally taken out by hiding natives actually aiming for Jones.

Indy's main weapon will be his trusty whip, which can be used in a variety of ways. Not only can it be used for attacking enemies, it can also be used to swing across chasms, grab objects, and pull levers. The gameplay itself is extremely reminiscent of Lego Star Wars, with the same basic platforming and team-based puzzle solving found in those earlier Lego titles. The main character of Indiana Jones will always be accompanied by a partner character which--just like in Lego Star Wars again--can be controlled by a second player at any time (that second player can also drop out at any time). This second character will always have a different set of skills from Indy, which will be needed to get past puzzles. For example, the second character of Satipo in this first level had the dig ability, which he used to unearth some buried Lego pieces that the Indy character then used to build a bridge across a large gap. Later on, Indy had to step on some pressure switches to lower spikes barring Satipo's way.

This being the iconic opening scene of Raiders, the gameplay demo included the famous scene of Indy grabbing the gold idol off the pedestal, as well as the rolling boulder chase sequence. The level ends with Indy making it out of the temple, only to be confronted by the Lego version of evil French archaeologist Belloq, who asks Indy to hand him the idol. In another comical scene, Indy pulls several things out of his bag before the idol, including C-3PO's head."

I'll have to be sure my son sees this. When he was little we teamed up to solve the puzzles in one of the first Indiana Jones games that came out on the original Atari game console - oh my, it must have been over 20 years ago now!

Tuesday, April 15, 2008

Disney searches for resident Indiana Jones

Indiana Jones stunt show coming to Disneyland

Indiana Jones and the Kingdom of the Crystal Skull"Indiana Jones swings into Disneyland this summer in a live-action stunt show timed to coincide with the fourth installment of the movie series, “Kingdom of the Crystal Skull.”

The Anaheim theme park is casting actors with combat experience for the Indy role, a duplicitous female archaeologist and a physically imposing bad guy for “The Summer of Hidden Mysteries,” a staged show to be performed on the balconies, rooftops and streets of Adventureland, according to the Disneyland auditions website. Park visitors would be enlisted to help solve mysteries and uncover ancient artifacts during the performance.

The stunt show ties together the highly anticipated movie opening, May 22, with the theme park’s Indiana Jones Adventure: Temple of the Forbidden Eye attraction.

According to the casting call:
* The Indiana Jones character, a rugged adventurer in his 40s, tosses off comic lines, throws a punch and interacts well with children — all with equal ability.

* The female archaeologist, in her late 20s to early 40s with an English accent, starts out kind and helpful but eventually reveals a villainous side.

* The bad guy, a brute with physical agility and stamina, pursues Jones through the crowded streets of Adventureland before a culminating series of balcony and rooftop confrontations."

Sunday, April 13, 2008

The Last Templar Miniseries Slated for NBC


RHI Entertainment has inked a string of deals on its Crusades miniseries “The Last Templar.”

Germany’s ProSiebenSat1, France’s M6, Spain’s Antena 3, Australia’s Channel 7 and Mediaset in Italy have all acquired the four-hour adaptation of Raymond Khoury’s bestselling novel about a Manhattan archaeologist attempting to uncover the lost secrets of the medieval Knights Templar.

Mira Sorvino plays the archaeologist. Scott Foley, Victor Garber and Omar Sharif round out the cast.

RHI Entertainment, which specializes in made-for-TV films and miniseries, is producing “The Last Templar” for NBC. Paolo Barzman is helming the production, which started lensing April 5.

Friday, April 04, 2008

Europa Universalis: Rome demo now available

Europa Universalis: Rome demo is now available for download. The demo offers Rome and Carthage as the opposing civilizations engaged in the Second Punic War.

Sunday, March 09, 2008

Riddle of the Tomb


The graphics in this Adventure Company game look fantastic and the story sounds intriguing as well!

"The country is divided by civil war pitting Cleopatra’s supporters against those of her brother and husband, Ptolemy, who is ravaging the country. In this climate of terror, Thomas, a young apprentice to Akkad, Cleopatra’s astrologist and astronomist, falls in love with his master’s daughter. One day, in horror, he discovers that both Master and daughter have been kidnapped.

Thomas sets out on their trail and learns in the course of his investigations that Cleopatra herself has asked Akkad to make a specific divination, and that the partisans of Ptolemy are behind the kidnapping. Cleopatra promises Thomas that in exchange for the tablets required for the divination, her guards will find the master and his daughter.

Thomas’s investigations lead him to the discovery of Egypt’s legendary sites such as the Library of Alexandria and the Lighthouse. Thomas also meets the Queen and a whole host of other mysterious characters. Will he manage to save his master and his loved one, so that together they can decipher the stars? Without the prophecy, the country will be lost: the destiny of Egypt and its Queen are in his hands."


Features:
  • To avoid endless travel, an interactive map will gradually reveal new areas as the player advances in the game and visits more sites. The player can return to any visited location in a single click.
  • The developers based their work on historical research in order to faithfully recreate monuments and transcribe Egyptian culture.
  • Rediscover monuments such as the Lighthouse, the Library and the city of Alexandria as though you were really there.
  • A multitude of challenging puzzles each referencing Egyptian culture and science.
Release date not yet announced.

Monday, March 03, 2008

Imperium Romanum Makes Its Debut


As an educator and a history buff I was particularly excited to read about the "History mode" version of this new Roman Empire city-building title. The graphics look terrific too!

Review
by Emmanuel Brown




Imperium takes up arms against the preconception of Roman city-building titles, being at once incredibly deep and historically accurate yet also streamlined and extremely user-friendly. If you're at all interested in Roman history, or indeed just want to give the strategy genre a tryout, you can do far worse than to give this some time.

So, covering all the bases then, Imperium is at heart a city-building game, pure and simple. Whilst there are three different single-player modes to get stuck into (more on those later), each one essentially boils down to laying out buildings and resources in your chosen pattern, and attempting to resolve the need for wealth and expansion whilst keeping your citizens happy and safe. It's a balancing act right away though, with even the tiniest decisions bringing about consequences further down the line.


Settlements occasionally need to be conquered

Graphical quality is excellent for a strategy title

As this is Rome that we're dealing with, the building types are all of a fairly primitive nature compared to modern cities. Basic amenities such as food and water need to be taken care of with wells, pig farms and the like, whilst clothing requires buildings such as flax farms and tailor shops. Housing is built at a primitive level initially and eventually upgrades according to the wealth of the inhabitants, which is in turn affected by a number of factors such as the surrounding area and the ability to work. Buildings in disarray due to a lack of maintenance (a constant supply of stone is important here) are at risk of catching fire, and people unable to find work will eventually turn to crime, sometimes starting the fires themselves.

As mentioned in the preview however, as this is Rome we're dealing with, it isn't just a basic way of life that needs to be provided. As your city expands and the population becomes more prosperous, other types of decorative elements take precedence in the build queue. This isn't a game simply about making everything work to a satisfactory level, it's about building an attractive and wealthy city, and basking in the results as your influence expands.

Over time your empire will grow to a considerable size, and fortunately Imperium features a decent enough interface for keeping track of everything. Numerous statistical graphs are available to sift through for problematic areas, and neglected sections of the map soon begin to take on a darker hue as citizens leave or businesses are unable to find a proper workforce. In that manner, it's always fairly obvious which neighbourhoods need attention, and issues can normally be cured with the addition of whatever resource is lacking in that particular area.


Fires can be dealt with in a couple of different ways

Seems familiar...

Of course none of this comes for free, and you'll need a constant supply of Denarii (the game's overall currency) in order to keep building new structures, and to fund expansion. Taxation is a key element here, with wealthy citizens providing more resources for the public coffers, whilst trade routes can also be examined, and goods bought and sold outside of the city. Completing goals such as attracting a particular number of people to your city, or keeping the satisfaction rating above a certain level, also brings about financial rewards from the senate.

There are three play modes available by default, with each one offering up a different approach to the core subject matter. History mode is perhaps the most interesting, starting off at the beginning of the Roman timeline with the foundations of the great city by Romulus and Remus in 509BC, and continues to develop all the way through to 120AD. Branching paths are offered as your city builds, taking in most of the major events throughout Roman history. Playing through this mode is as educating as it is challenging, with points of interest narrated and explained as you build up the might of Rome in an accurate fashion.

'Rome' mode recreates the basic layout of the titular city and terrain, minus some of the important historical buildings. It'll be your job to recreate each of these, building up resources and keeping the population happy along the way. Each task is delegated with the unique 'tablet' system (in use throughout all storyline modes), with players able to take as many as three simultaneous goals at any time, or keep it to a single focus if so desired. Finally, the Scenario mode allows you the option of a starting plot in a number of cities spread throughout Italy and the empire, and allows you to build your own city entirely from scratch. Each map offers up a varying difficulty level in the form of resource availability and frequency of attack from barbarian tribes.


You'll end up proud of your city

The gladiator arena is a central piece in any larger city

And on that note, unfortunately the conflict with barbarians is where the majority of the problems lie with Imperium. Combat simply isn't well-developed, with a paltry selection of formations, and none of the standard control options of even a basic RTS game. You simply build squadrons of soldiers, archers or mounted soldiers, and send them to a specific place on the map. From that point it's literally a case of choosing attack or retreat, and success largely depends on numerical advantages. Whilst combat can be scaled back to a point that it's completely non-essential, it would have been nice to have seen an increased focus in this area. After all, Rome was build on a legacy of war and military might, not just the incredible development of civic services and societal improvements.

Also, it's worth noting here that Imperium is definitely not a game for those that like to get into micro-management detail. Many of the more laborious tasks are simply glossed over, with workers going about their business automatically, citizens assigning themselves to jobs, and in general the only intervention needed in your city will be to build new units and study the balance sheets. This is both a positive and negative aspect depending on how you look at strategy games. On a personal note, I couldn't be more happy that the microscopic detail takes care of itself, as I'd rather be free to concentrate on the overall picture, however, some hardcore players will definitely be in danger of feeling like the game plays on auto-pilot at times.

Overall though it's difficult to fault the blending of elements on offer here. Graphical detail is excellent on high-level systems, whilst the engine is flexible enough to scale down to more modest rigs with ease. The level of historical detail on offer will be enviable to even the more established franchises, and whilst Imperium doesn't do anything to reinvent the genre as a whole, it's certainly a well-refined product that's worth a look to veteran players.

Monday, February 18, 2008

Europa Universalis: Rome to be released April 2008


This game will encompass the years 280 BC through 27 BC. Producer Johan Andersson describes the games and its features:

"The Roman era depicts some of the greatest cultural and military civilizations that have ever existed. We felt there was so much more of this era to explore, and that the time period lends itself perfectly to the type of deep and challenging strategy we have specialized in. In addition, we are all fans of the era, which helps immensely, since we will be well familiar with every inch of it after finalizing this project....There will be more than 50 playable nations ranging from Rome itself to smaller Gallic tribes. Of course, we have nations like Carthage, Egypt, and Macedonia as well. We chose 280 BC as our starting point because there was a type of balance between several major nations at that time, and essentially any of those major nations could have created an empire similar to that of Rome. Players will have different resources, geographical locations, characters, and governments at their disposal, which will define their strengths and the capabilities of the nations.

Players can set up trade routes to get access to other resources, appoint characters to various positions in their nation, elect different national ideas depending on their government type...and [they'll have] many more options. The outcome of Europa Universalis: Rome will completely depend on players' strategic and tactical choices.

There are six different units available in the game: militia (standard peasant levy); heavy infantry (such as the legionary); archers (missile troops, such as slingers); cavalry; horse archers (Parthians); and elephant cavalry.

The 3D map and improved terrain adds substantially to the look and feel of the game, and in some instances it will play into [certain] strategies. It's more difficult to open trade routes if your nations are separated by mountains, or to wage war over sea, unless you have a strong fleet. What will be visible to players will depend greatly on the strategies applied.

We've found what we believe is the perfect balance between a game with great strategic depth and scope, as well as a certain degree of complexity type, and a game that is easier for players to get into. We've also seen the importance of an intuitive interface, as that means gameplay can be kept intelligent and challenging at the same time as it can be welcoming to new players."

Wednesday, February 13, 2008

Fight with Alexander the Great in "Fate of Hellas"


JoWooD Productions announces a new title for 2008 and expands their strategy portfolio.

The RTS game "Fate of Hellas" combines economic development with tactical real time battles, all fully shown in 3D. In two campaigns with seven missions, each the player is able to take over control of the legendary people of Macedonia.

You will fight alongside Alexander The Great and bring peace to the city states of ancient Greece. Put together an army and fight with your soldiers for wealth and peace, becoming more successful than Alexander The Great has ever been. But beware: It will not be just your enemies that will envy you!

Features:

  • Thrilling realtime battles in ancient Greece - "Fate of Hellas" is an RTS game, which takes the player to ancient Greece: 2500 Years ago, before the rise of Rome, fierce battles between the Greeks and their enemies took place.
  • Build formations with your troops - 3 different formations for strategic fights!
  • Equip your troops with weapons from your defeated enemies - Pick up the weapons left behind by your enemies after you have killed them in combat
  • Besiege the citys of historic Greece! - The more cities you conquer, the greater your power on the battlefield
  • More than 60 different characters! - Different fighters, buildings, vehicles and many more
Fate of Hellas will be available in March 2008.

Monday, January 21, 2008

"Free" Online Gaming embraced by Electronic Arts

This article about Electronic Arts introducing "free" online gaming caught my attention. Apparently, they will offer free games with the ability for online players to buy "extras" to customize their game experience.


When Slitherine Software's producer emailed me (see next post) he asked me for suggestions to enhance the gaming experience. I told him that several years ago I wrote to Sierra, makers of one of my favorite games Caesar III, and asked them if they ever considered selling modules that would let a player view classical plays or a senate debate if they built a theater or senate house or bet on chariot races or gladiator combats if they built a hippodrome or amphitheater. Maybe now, somebody will!

"In a major departure from its traditional business model, E.A. plans to announce Monday that it is developing a new installment in its hit Battlefield series that will be distributed on the Internet as a free download. Rather than being sold at retail, the game is meant to generate revenue through advertising and small in-game transactions that allow players to spend a few dollars on new outfits, weapons and other virtual gear.

At a conference in Munich, the company intends to announce that the new game, Battlefield Heroes, will be released for PC this summer. More broadly, E.A. hopes the game can help point the way for Western game publishers looking to diversify beyond appealing to hard-core players with games that can cost $60 or more.

E.A.’s most recent experiment with free online games began two years ago in South Korea, the world’s most fervent gaming culture. In 2006, the company introduced a free version of its FIFA soccer game there, and Gerhard Florin, E.A.’s executive vice president for publishing in the Americas and Europe, said it has signed up more than five million Korean users and generates more than $1 million in monthly in-game sales.

Players can pay not only for decorative items like shoes and jerseys but also for boosts in their players’ speed, agility and accuracy. Mr. Florin said that while most users do not buy anything, a sizable minority ends up spending $15 to $20 a month."

Monday, January 07, 2008

Play History Website another great resource for historical gamers

I received an email from the director of Slitherine Software, the company that released such titles as "Legion", "Chariots of War", and "Spartan", and he told me his company premiered a new website, Play History, for historical game enthusiasts on November 9.

"As we remember history and look back to these momentous events, our fascination with the past will hopefully be encapsulated in our new portal, our own window in time leading to all things ‘history’ and assisting us to understand events that have shaped our lives. PLAYHISTORY will inform, amuse and focus on the many ways that we have found to enjoy our common passion through movies, books, videogames, wargames, boardgames and all of the other forms of entertainment that we use to recount History and make it relevant to the present.


PLAYHISTORY
opens its doors with a feature about the 3rd Servile War, using a few images from the videogame THE HISTORY CHANNEL Great Battles of Rome (2007) to illustrate the events depicted. The Slave Revolts are just another example of Napoleon's famous words 'Imagination rules the world'. Like many other momentous events from the past this dream of freedom is a story of courage and fortitude that would challenge the writers of fiction. It is events like this that we will seek to celebrate over the coming weeks and months."

I am always excited to see any effort to promote the study of history and "Play History" with its timeline of events, featured products, and game-illustrated articles is a fascinating resource for us all. I will add a link to the site to this blog's permanent list of reference links.

Slitherine Software and Osprey Publishing prepare to release Field of Glory manual

"Historical miniature wargaming as a popular hobby can be traced back to 1913 when the famous author H.G. Wells conceived and wrote the first commercial set of wargames rules “Little Wars.” In fact it goes back further still with Kriegsspiel in the early 19th century, and the ancient pharaohs were rumoured to have used model figures to plan their military campaigns.

We've come a long way since then. Today wargaming is an absorbing and fascinating pastime involving elements of tactical skill and chance, where armies of accurately researched and painted figurines march across realistically modelled battlefields to re-fight bygone wars. Have you got it in you to become an Alexander the Great?

Games can range from re-fights of actual historical battles to speculative “what ifs” matching armies against foes that never met. They can be stand-alone games in which a points system is used to ensure that both armies have a fair chance, scenario games with unequal forces such as an attack on a marching army or the defence of a river line, or even complex campaigns in which logistics and strategy are as important as tactical skill.

Ancient/Medieval wargaming covers the widest period of all, from the first organised armies circa 3,000 BC until the rising dominance of gunpowder weapons at the end of the 15th Century AD. The armies are colourful and varied and come equipped with all sorts of weaponry ranging from simple slings to the dreaded war elephants and scythed chariots."

Each member of the Field of Glory design team has a keen interest in ancient and medieval history, and between us we have amassed over 100 years of wargaming experience.

In this Field of Glory rulebook, you take the role of the army commander and his senior generals, giving the rules a top down style and feel. Historical accounts describe battles as a series of events and phases, rather than solely an account of constant action. With Field of Glory, we have also tried to reflect this ebb and flow of events on the battlefield.

Armies of this era had a common theme, whatever their organisation at the micro level. Each had a commander-in-chief and a few senior commanders who would take control of a wing, or the centre, or a sweeping charge. Subordinate to these was another layer of commanders who controlled the various tactical formations which generally consisted of a number of units grouped together. In Field of Glory we call these formations battle groups.

In Field of Glory you will take command of an army which consists of approximately 10-15 battle groups led by the C-in-C and his senior commanders. The game has been designed to ensure that, just as in reality, the commanders (you) are fully occupied with decision making from the outset. Your key objective is to outmanoeuvre the enemy army and concentrate your forces at critical points in the battle. This will then destroy the enemy's will to fight, deal a devastating blow to the morale of their commanders (your opponent) and allow you to win.

Iain McNeil, Director of Slitherine Software, also tells me they have been working with education entities to find ways to use their extensive knowledge of history and game engines to promote the teaching of history from ancient to modern times.

I find this particularly exciting since I have been trying to promote history through technology for years. Now if we could just blend in a little machinima and talking, customizable avatars...

Saturday, January 05, 2008

Empire Earth III Not Worth the Time or the Money

"The old real-time strategy game passed through 15 epochs (including the future) and 14 civilizations, spanning 13,000 years of human history and requiring the player's constant input. It even inspired a National Empire Earth II Championship on-line and at game centers in the US. But the new version, produced by the same Mad Doc studio and costing the same as the old one, is a great disappointment and goes many steps backward.

Instead of 14 civilizations - Aztec, Incan, Babylonian, Mayan, Egyptian, Greek, Roman, Chinese, German, British, American, Korean, Turkish and Japanese - based on history and excellent graphics, the new version offers only generic Eastern, Western and Middle East locations. Sadly, history fans can no longer play the game to live in the past or recall epic battles. Thus, contrary to the claims of publicity material for the game, it doesn't cover "the entire span of human history."

The game play for all three is essentially the same, except for the different architectural style of the buildings. The other distinguishing characteristics are that the Western group has more advanced technology, making the price of its units more prohibitive; the Middle East group focuses on surprise attacks; and the Far Eastern troops offer large armies at lower cost.

Apparently, despite all the praise version No. 2 received, the developers thought it was too demanding and complicated and sought to "popularize" it. Thus the new one is dumbed down, with a great deal of oversimplification and superficiality. Did I say "simplified"? I meant stripped to the bone, with no meat left. In their efforts to streamline the game, the developers threw the baby out with the bathwater.

Except for the opening clip in which an ancient woman morphs into a citizen of other epochs and then into a robot, the animations are a disappointment, as is the graphics quality of the game itself. Game play crashes very frequently. There are only five epochs, from ancient to medieval, colonial, modern and future. Although the background music is OK, the dialogue among faceless combatants is idiotic and repetitive: "'Fess up that you like the way I move," says a male robot from the future era to its female counterpart in a typical forgettable statement." - Jerusalem Post

Thursday, January 03, 2008

Another "Mummy" sequel


"2008 looks to be a busy year across the board for all movie studios and while Universal Pictures hopes to strike cinematic gold with such films as The Incredible Hulk, Hellboy II: The Golden Army, and Wanted, the studio is also serving up the next installment in The Mummy franchise, The Mummy: Tomb of the Dragon Emperor. As the year winds to a close, we've got the latest Mummy images below to come down the pike.

Hitting theaters on August 1, 2008, The Mummy: Tomb of the Dragon Emperor will see director Rob Cohen take a seat behind the camera to direct Brendan Fraser, Jet Li, Maria Bello, John Hannah, Michelle Yeoh, Anthony Wong, Luke Ford, and Isabella Leong.

The Mummy: Tomb of the Dragon Emperor synopsis:

"The blockbuster global Mummy franchise takes a spellbinding turn as the action shifts to Asia for the next chapter in the adventure series, The Mummy: Tomb of the Dragon Emperor. Brendan Fraser returns as explorer Rick O’Connell to combat the resurrected Han Emperor (Jet Li) in an epic that races from the catacombs of ancient China high into the frigid Himalayas. Rick is joined in this all-new adventure by son Alex (newcomer Luke Ford), wife Evelyn (Maria Bello) and her brother, Jonathan (John Hannah). And this time, the O’Connells must stop a mummy awoken from a 2,000-year-old curse who threatens to plunge the world into his merciless, unending service.

"Doomed by a double-crossing sorceress (Michelle Yeoh) to spend eternity in suspended animation, China’s ruthless Dragon Emperor and his 10,000 warriors have laid forgotten for eons, entombed in clay as a vast, silent terra cotta army. But when dashing adventurer Alex O’Connell is tricked into awakening the ruler from eternal slumber, the reckless young archaeologist must seek the help of the only people who know more than he does about taking down the undead: his parents.

"As the monarch roars back to life, our heroes find his quest for world domination has only intensified over the millennia. Striding the Far East with unimaginable supernatural powers, the Emperor Mummy will rouse his legion as an unstoppable, otherworldly force...unless the O’Connells can stop him first. Now, in The Mummy: Tomb of the Dragon Emperor, the trademark thrills and visually spectacular action of the Mummy series will be redefined for a new generation. - The Deadbolt News

Roundup of Year's Entertainment Shows War Only Acceptable As Fantasy Fare

San Francisco Bay Guardian: "While Grindhouse's bio-experiment rogue troops were banished to fiscal limbo, Hollywood blockbusters like 300, Transformers, and even Beowulf — stemming from comics, toys, and cartoons and steeped in the stuff of a distended childhood — turned out to be the only way Americans would swallow warfare. Fusing digital animation and live actors to produce spectacles that would have made Cecil B. DeMille reach for his next merchandising tie-in, those hit movies tacitly acknowledged the war we're in and offered candy-colored, action-packed escapism for the inner fanboy and fangirl. Six years into the war on terror, we can't feel good about imminent outright victory; hell, even the most fervent right-winger realizes, in his or her reptilian back brain and in the dark of the multiplex, that the real-life shoot-'em-ups are depressingly, futilely, infuriatingly misguided. But we still want our war to be a great ride — despite the fact that ambiguous reality finds a way of inserting itself into the metal-crushing, knuckle-skating mise-en-scène.

Picking up the air of suicide-mission doom suffusing 2006 Oscar contender Letters from Iwo Jima, 300 started the year with blood-spattered, heroic fatalism. Like Beowulf and even the tongue-in-cheek Transformers, the Zack Snyder–directed epic, based on a graphic novel by draconian edge maven Frank Miller (Batman: The Dark Knight Returns), self-consciously frames its narrative — and its uses as propaganda — from the start by revealing the bard or narrator telling the tale. Here the story is recounted for the distinct purpose of leading the Spartans into battle against the Persians.

Miller may have penned the original comic in the late '90s, yet it's hard to read 300 as anything more than emotionally skilled, cinematically compelling, and blatantly racist support for a US invasion of the country most associated with ancient Persia, Iran ..."

Sunday, December 16, 2007

Cradle of Rome new Arcade Game at USA Today Arcade Zone

This game from USA Today's Arcade zone does involve the Rome and the ancient world but I would recommend getting "Caesar IV" for more complex game play and much better graphics for the same price.




"Build the heart of Ancient Rome and become its Emperor! Coliseum can become a good training school for your brave gladiators! And the Temple of all the Roman Gods will bring you luck! The fabulous Caesar’s land opens its gates in front of you.

Imagine being given the chance to build Ancient Rome, the most legendary city of all time! One of the powerful capitals that have ever existed wants you to become its Emperor! You start at the beginning… First a village appears… Then you buy a fountain and a tavern… Will you choose the water mill or the blacksmith next? As you play more and earn enough money and supplies to buy larger buildings, watch your city grow into a vast and magnificent center of life, the heart of the antiquity! You'll be able to reconstruct masterpieces of Roman architecture, build the Coliseum to train gladiators, and even rebuild the Pantheon, the Temple of all the Rman Gods to bring you even greater luck! As you play and conquer addictive and intuitively designed puzzles and your city grows, the citizens who populate your city will proclaim you Emperor as a Head Priest considers a worthy tribute! The fabulous lands of Caesar open their gates in front of you in our new puzzle game: Cradle of Rome!