GameZone: "The Total War team is hard at work on Medieval 2: Total War, the next step in the Total War franchise.
The gameplay will span from 1080 to 1530, the largest period covered in a Total War game. The conquest of the Americas will play a pivotal role in the game?s campaign, as the Aztecs will make their first appearance in the heat of the action.
On the battlefield, Medieval 2 is even more detailed than Rome: Total War. The units on the field each have their own unique look and feel to them, some with more armor, and some with nearly none. They also act differently and will do different animations while standing idle, which adds to the game?s sense of realism. Impassable terrains will also play a role on the battlefield, meaning that players will have to exercise a bit more strategy when thinking out their plan of attack.
Out of conflict, you also have the ability to either make your civilization a castle or a city. Cities are civilian, and tend to do better in trade and mercantile exploits than castles, which excel in military ventures. Princess units are important outside of battle, as well, as they can be used to fortify relations with allies or even turn enemy generals into compatriots through marriage.
The AI in the game has been improved in terms of negotiations. Now, the AI will bring baggage to the table when negotiations are underway, be it failed previous negotiations or battles, and this will have an effect on the outcome of the talks, positive or negative."